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author | lbsa71 | 2009-03-25 19:30:36 +0000 |
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committer | lbsa71 | 2009-03-25 19:30:36 +0000 |
commit | 3cb06cc4ccb521e98ba43a223dd896e019b3b9b6 (patch) | |
tree | 8df1c3e0d7d35e2e0ca790a14e684268e20308e6 /OpenSim/Region/ClientStack | |
parent | * minor: Adjust exception catching on load/save xml[2]/oar. (diff) | |
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* Changed a recursive BeginRobustReceive loop to a flat while loop to avoid lethal stack overflows.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 71 |
1 files changed, 33 insertions, 38 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index e29ec4e..3b9d293 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -291,47 +291,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | /// </summary> | 291 | /// </summary> |
292 | private void BeginRobustReceive() | 292 | private void BeginRobustReceive() |
293 | { | 293 | { |
294 | try | 294 | bool done = false; |
295 | { | ||
296 | BeginReceive(); | ||
297 | } | ||
298 | catch (SocketException e) | ||
299 | { | ||
300 | // ENDLESS LOOP ON PURPOSE! | ||
301 | // Reset connection and get next UDP packet off the buffer | ||
302 | // If the UDP packet is part of the same stream, this will happen several hundreds of times before | ||
303 | // the next set of UDP data is for a valid client. | ||
304 | ResetServerEndPoint(e); | ||
305 | } | ||
306 | catch (ObjectDisposedException) | ||
307 | { | ||
308 | m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator."); | ||
309 | } | ||
310 | } | ||
311 | 295 | ||
312 | /// <summary> | 296 | while (!done) |
313 | /// Reset the server endpoint | ||
314 | /// </summary> | ||
315 | /// <param name="e"> | ||
316 | /// The exception that has triggered the reset. Can be null if there was no exception. | ||
317 | /// </param> | ||
318 | private void ResetServerEndPoint(Exception e) | ||
319 | { | ||
320 | try | ||
321 | { | 297 | { |
322 | CloseCircuit(e); | 298 | try |
323 | } | 299 | { |
324 | catch (Exception e2) | 300 | BeginReceive(); |
325 | { | 301 | done = true; |
326 | m_log.ErrorFormat( | 302 | } |
327 | "[CLIENT]: Exception thrown when trying to close the circuit for {0} - {1}", reusedEpSender, e2); | 303 | catch (SocketException e) |
328 | } | 304 | { |
305 | // ENDLESS LOOP ON PURPOSE! | ||
306 | // Reset connection and get next UDP packet off the buffer | ||
307 | // If the UDP packet is part of the same stream, this will happen several hundreds of times before | ||
308 | // the next set of UDP data is for a valid client. | ||
329 | 309 | ||
330 | // ENDLESS LOOP ON PURPOSE! | 310 | try |
331 | // We need to purge the UDP stream of crap from the client that disconnected nastily or the UDP server will die | 311 | { |
332 | // The only way to do that is to BeginRobustReceive again! | 312 | CloseCircuit(e); |
333 | BeginRobustReceive(); | 313 | } |
334 | } | 314 | catch (Exception e2) |
315 | { | ||
316 | m_log.ErrorFormat( | ||
317 | "[CLIENT]: Exception thrown when trying to close the circuit for {0} - {1}", reusedEpSender, | ||
318 | e2); | ||
319 | } | ||
320 | } | ||
321 | catch (ObjectDisposedException) | ||
322 | { | ||
323 | m_log.Info( | ||
324 | "[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator."); | ||
325 | |||
326 | done = true; | ||
327 | } | ||
328 | } | ||
329 | } | ||
335 | 330 | ||
336 | /// <summary> | 331 | /// <summary> |
337 | /// Close a client circuit. This is done in response to an exception on receive, and should not be called | 332 | /// Close a client circuit. This is done in response to an exception on receive, and should not be called |