diff options
author | teravus | 2012-11-15 09:46:41 -0500 |
---|---|---|
committer | teravus | 2012-11-15 09:46:41 -0500 |
commit | dfac269032300872c4d0dc507f4f9062d102b0f4 (patch) | |
tree | d60fca83f54417c349c33b46de6ac65748ff762f /OpenSim/Region/ClientStack | |
parent | * Fixes mesh loading issues in last commit. (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC-dfac269032300872c4d0dc507f4f9062d102b0f4.zip opensim-SC-dfac269032300872c4d0dc507f4f9062d102b0f4.tar.gz opensim-SC-dfac269032300872c4d0dc507f4f9062d102b0f4.tar.bz2 opensim-SC-dfac269032300872c4d0dc507f4f9062d102b0f4.tar.xz |
Merge master into teravuswork
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 169 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 338 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 116 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs (renamed from OpenSim/Framework/PacketPool.cs) | 97 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 2 |
11 files changed, 591 insertions, 179 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 650cd50..f6146a9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -241,8 +241,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
241 | m_HostCapsObj.RegisterHandler( | 241 | m_HostCapsObj.RegisterHandler( |
242 | "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null)); | 242 | "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null)); |
243 | 243 | ||
244 | m_log.DebugFormat( | 244 | // m_log.DebugFormat( |
245 | "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); | 245 | // "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); |
246 | 246 | ||
247 | //m_capsHandlers["MapLayer"] = | 247 | //m_capsHandlers["MapLayer"] = |
248 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", | 248 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", |
@@ -337,11 +337,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
337 | public string SeedCapRequest(string request, string path, string param, | 337 | public string SeedCapRequest(string request, string path, string param, |
338 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 338 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
339 | { | 339 | { |
340 | // m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName); | 340 | m_log.DebugFormat( |
341 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | ||
341 | 342 | ||
342 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 343 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
343 | { | 344 | { |
344 | m_log.DebugFormat( | 345 | m_log.WarnFormat( |
345 | "[CAPS]: Unauthorized CAPS client {0} from {1}", | 346 | "[CAPS]: Unauthorized CAPS client {0} from {1}", |
346 | m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint); | 347 | m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint); |
347 | 348 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index e113c60..5bbdce8 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
94 | 94 | ||
95 | //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); | 95 | //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); |
96 | 96 | ||
97 | scene.EventManager.OnNewClient += OnNewClient; | 97 | // scene.EventManager.OnNewClient += OnNewClient; |
98 | 98 | ||
99 | // TODO: Leaving these open, or closing them when we | 99 | // TODO: Leaving these open, or closing them when we |
100 | // become a child is incorrect. It messes up TP in a big | 100 | // become a child is incorrect. It messes up TP in a big |
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | // circuit is there. | 102 | // circuit is there. |
103 | 103 | ||
104 | scene.EventManager.OnClientClosed += ClientClosed; | 104 | scene.EventManager.OnClientClosed += ClientClosed; |
105 | |||
105 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | 106 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; |
106 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | 107 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; |
107 | 108 | ||
@@ -110,10 +111,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
110 | false, | 111 | false, |
111 | "debug eq", | 112 | "debug eq", |
112 | "debug eq [0|1|2]", | 113 | "debug eq [0|1|2]", |
113 | "Turn on event queue debugging" | 114 | "Turn on event queue debugging\n" |
114 | + "<= 0 - turns off all event queue logging" | 115 | + " <= 0 - turns off all event queue logging\n" |
115 | + ">= 1 - turns on outgoing event logging" | 116 | + " >= 1 - turns on outgoing event logging\n" |
116 | + ">= 2 - turns on poll notification", | 117 | + " >= 2 - turns on poll notification", |
117 | HandleDebugEq); | 118 | HandleDebugEq); |
118 | } | 119 | } |
119 | else | 120 | else |
@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
226 | 227 | ||
227 | #endregion | 228 | #endregion |
228 | 229 | ||
229 | private void OnNewClient(IClientAPI client) | ||
230 | { | ||
231 | //client.OnLogout += ClientClosed; | ||
232 | } | ||
233 | |||
234 | // private void ClientClosed(IClientAPI client) | ||
235 | // { | ||
236 | // ClientClosed(client.AgentId); | ||
237 | // } | ||
238 | |||
239 | private void ClientClosed(UUID agentID, Scene scene) | 230 | private void ClientClosed(UUID agentID, Scene scene) |
240 | { | 231 | { |
241 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | 232 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index cd70410..d604cf6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
94 | UUID spId = TestHelpers.ParseTail(0x1); | 94 | UUID spId = TestHelpers.ParseTail(0x1); |
95 | 95 | ||
96 | SceneHelpers.AddScenePresence(m_scene, spId); | 96 | SceneHelpers.AddScenePresence(m_scene, spId); |
97 | m_scene.IncomingCloseAgent(spId); | 97 | m_scene.IncomingCloseAgent(spId, false); |
98 | 98 | ||
99 | // TODO: Add more assertions for the other aspects of event queues | 99 | // TODO: Add more assertions for the other aspects of event queues |
100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 0a5ad0f..fcac182 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
109 | 109 | ||
110 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
111 | 111 | ||
112 | m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 112 | // m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
113 | caps.RegisterHandler( | 113 | caps.RegisterHandler( |
114 | "SimConsoleAsync", | 114 | "SimConsoleAsync", |
115 | new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene)); | 115 | new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene)); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs index 1b8535c..e22670b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | |||
@@ -45,7 +45,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
45 | public Packet Packet; | 45 | public Packet Packet; |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// Default constructor | 48 | /// No arg constructor. |
49 | /// </summary> | ||
50 | public IncomingPacket() {} | ||
51 | |||
52 | /// <summary> | ||
53 | /// Constructor | ||
49 | /// </summary> | 54 | /// </summary> |
50 | /// <param name="client">Reference to the client this packet came from</param> | 55 | /// <param name="client">Reference to the client this packet came from</param> |
51 | /// <param name="packet">Packet data</param> | 56 | /// <param name="packet">Packet data</param> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index ae9ed7f..c9aa4ca 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -47,6 +47,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
48 | using Timer = System.Timers.Timer; | 48 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
50 | using Nini.Config; | 51 | using Nini.Config; |
51 | 52 | ||
52 | using System.IO; | 53 | using System.IO; |
@@ -355,7 +356,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
355 | private bool m_deliverPackets = true; | 356 | private bool m_deliverPackets = true; |
356 | private int m_animationSequenceNumber = 1; | 357 | private int m_animationSequenceNumber = 1; |
357 | private bool m_SendLogoutPacketWhenClosing = true; | 358 | private bool m_SendLogoutPacketWhenClosing = true; |
358 | private AgentUpdateArgs lastarg; | 359 | |
360 | /// <summary> | ||
361 | /// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for | ||
362 | /// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it | ||
363 | /// is doing absolutely nothing. | ||
364 | /// </summary> | ||
365 | /// <remarks> | ||
366 | /// This does mean that agent updates must be processed synchronously, at least for each client, and called methods | ||
367 | /// cannot retain a reference to it outside of that method. | ||
368 | /// </remarks> | ||
369 | private AgentUpdateArgs m_lastAgentUpdateArgs; | ||
359 | 370 | ||
360 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 371 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
361 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 372 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -510,19 +521,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
510 | /// </summary> | 521 | /// </summary> |
511 | public void Close() | 522 | public void Close() |
512 | { | 523 | { |
513 | Close(true); | 524 | Close(true, false); |
514 | } | 525 | } |
515 | 526 | ||
516 | /// <summary> | 527 | public void Close(bool sendStop, bool force) |
517 | /// Shut down the client view | ||
518 | /// </summary> | ||
519 | public void Close(bool sendStop) | ||
520 | { | 528 | { |
521 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 529 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
522 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 530 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
523 | lock (CloseSyncLock) | 531 | lock (CloseSyncLock) |
524 | { | 532 | { |
525 | if (!IsActive) | 533 | // We still perform a force close inside the sync lock since this is intended to attempt close where |
534 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
535 | if (!IsActive && !force) | ||
526 | return; | 536 | return; |
527 | 537 | ||
528 | IsActive = false; | 538 | IsActive = false; |
@@ -837,8 +847,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
837 | OutPacket(mov, ThrottleOutPacketType.Unknown); | 847 | OutPacket(mov, ThrottleOutPacketType.Unknown); |
838 | } | 848 | } |
839 | 849 | ||
840 | public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, | 850 | public void SendChatMessage( |
841 | UUID fromAgentID, byte source, byte audible) | 851 | string message, byte type, Vector3 fromPos, string fromName, |
852 | UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
842 | { | 853 | { |
843 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); | 854 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); |
844 | reply.ChatData.Audible = audible; | 855 | reply.ChatData.Audible = audible; |
@@ -847,7 +858,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
847 | reply.ChatData.SourceType = source; | 858 | reply.ChatData.SourceType = source; |
848 | reply.ChatData.Position = fromPos; | 859 | reply.ChatData.Position = fromPos; |
849 | reply.ChatData.FromName = Util.StringToBytes256(fromName); | 860 | reply.ChatData.FromName = Util.StringToBytes256(fromName); |
850 | reply.ChatData.OwnerID = fromAgentID; | 861 | reply.ChatData.OwnerID = ownerID; |
851 | reply.ChatData.SourceID = fromAgentID; | 862 | reply.ChatData.SourceID = fromAgentID; |
852 | 863 | ||
853 | OutPacket(reply, ThrottleOutPacketType.Unknown); | 864 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
@@ -3985,7 +3996,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3985 | { | 3996 | { |
3986 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3997 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; |
3987 | 3998 | ||
3988 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3999 | ImprovedTerseObjectUpdatePacket packet |
4000 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | ||
3989 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4001 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3990 | packet.RegionData.TimeDilation = timeDilation; | 4002 | packet.RegionData.TimeDilation = timeDilation; |
3991 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4003 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4030,7 +4042,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4030 | { | 4042 | { |
4031 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4043 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
4032 | 4044 | ||
4033 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4045 | ImprovedTerseObjectUpdatePacket packet |
4046 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4047 | PacketType.ImprovedTerseObjectUpdate); | ||
4034 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4035 | packet.RegionData.TimeDilation = timeDilation; | 4049 | packet.RegionData.TimeDilation = timeDilation; |
4036 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4050 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4038,7 +4052,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4038 | for (int i = 0; i < blocks.Count; i++) | 4052 | for (int i = 0; i < blocks.Count; i++) |
4039 | packet.ObjectData[i] = blocks[i]; | 4053 | packet.ObjectData[i] = blocks[i]; |
4040 | 4054 | ||
4041 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 4055 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
4042 | } | 4056 | } |
4043 | 4057 | ||
4044 | #endregion Packet Sending | 4058 | #endregion Packet Sending |
@@ -4535,7 +4549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4535 | { | 4549 | { |
4536 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); | 4550 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4537 | } | 4551 | } |
4538 | j = 0; | 4552 | j = 0; |
4539 | 4553 | ||
4540 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4554 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4541 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4555 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
@@ -5039,7 +5053,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; | 5053 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; |
5040 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; | 5054 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; |
5041 | 5055 | ||
5042 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 5056 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block |
5057 | = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
5058 | |||
5043 | block.Data = data; | 5059 | block.Data = data; |
5044 | 5060 | ||
5045 | if (textureEntry != null && textureEntry.Length > 0) | 5061 | if (textureEntry != null && textureEntry.Length > 0) |
@@ -5289,14 +5305,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5289 | protected virtual void RegisterLocalPacketHandlers() | 5305 | protected virtual void RegisterLocalPacketHandlers() |
5290 | { | 5306 | { |
5291 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); | 5307 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); |
5308 | |||
5309 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | ||
5310 | // for each AgentUpdate packet. | ||
5292 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5311 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5312 | |||
5293 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5313 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5294 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5314 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5295 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5315 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5296 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5316 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
5297 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); | 5317 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); |
5298 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest, false); | 5318 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest); |
5299 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest, false); | 5319 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest); |
5300 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); | 5320 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); |
5301 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); | 5321 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); |
5302 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); | 5322 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); |
@@ -5518,81 +5538,84 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5518 | 5538 | ||
5519 | #region Scene/Avatar | 5539 | #region Scene/Avatar |
5520 | 5540 | ||
5521 | private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) | 5541 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) |
5522 | { | 5542 | { |
5523 | if (OnAgentUpdate != null) | 5543 | if (OnAgentUpdate != null) |
5524 | { | 5544 | { |
5525 | bool update = false; | 5545 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
5526 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | ||
5527 | 5546 | ||
5528 | #region Packet Session and User Check | 5547 | #region Packet Session and User Check |
5529 | if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) | 5548 | if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId) |
5549 | { | ||
5550 | PacketPool.Instance.ReturnPacket(packet); | ||
5530 | return false; | 5551 | return false; |
5552 | } | ||
5531 | #endregion | 5553 | #endregion |
5532 | 5554 | ||
5533 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; | 5555 | bool update = false; |
5534 | 5556 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | |
5535 | // We can only check when we have something to check | ||
5536 | // against. | ||
5537 | 5557 | ||
5538 | if (lastarg != null) | 5558 | if (m_lastAgentUpdateArgs != null) |
5539 | { | 5559 | { |
5560 | // These should be ordered from most-likely to | ||
5561 | // least likely to change. I've made an initial | ||
5562 | // guess at that. | ||
5540 | update = | 5563 | update = |
5541 | ( | 5564 | ( |
5542 | (x.BodyRotation != lastarg.BodyRotation) || | 5565 | (x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) || |
5543 | (x.CameraAtAxis != lastarg.CameraAtAxis) || | 5566 | (x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) || |
5544 | (x.CameraCenter != lastarg.CameraCenter) || | 5567 | (x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) || |
5545 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5568 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5546 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5569 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5547 | (x.ControlFlags != lastarg.ControlFlags) || | 5570 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5548 | (x.ControlFlags != 0) || | 5571 | (x.ControlFlags != 0) || |
5549 | (x.Far != lastarg.Far) || | 5572 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5550 | (x.Flags != lastarg.Flags) || | 5573 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5551 | (x.State != lastarg.State) || | 5574 | (x.State != m_lastAgentUpdateArgs.State) || |
5552 | (x.HeadRotation != lastarg.HeadRotation) || | 5575 | (x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) || |
5553 | (x.SessionID != lastarg.SessionID) || | 5576 | (x.SessionID != m_lastAgentUpdateArgs.SessionID) || |
5554 | (x.AgentID != lastarg.AgentID) | 5577 | (x.AgentID != m_lastAgentUpdateArgs.AgentID) |
5555 | ); | 5578 | ); |
5556 | } | 5579 | } |
5557 | else | 5580 | else |
5558 | { | 5581 | { |
5582 | m_lastAgentUpdateArgs = new AgentUpdateArgs(); | ||
5559 | update = true; | 5583 | update = true; |
5560 | } | 5584 | } |
5561 | 5585 | ||
5562 | // These should be ordered from most-likely to | ||
5563 | // least likely to change. I've made an initial | ||
5564 | // guess at that. | ||
5565 | |||
5566 | if (update) | 5586 | if (update) |
5567 | { | 5587 | { |
5568 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); | 5588 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); |
5569 | 5589 | ||
5570 | AgentUpdateArgs arg = new AgentUpdateArgs(); | 5590 | m_lastAgentUpdateArgs.AgentID = x.AgentID; |
5571 | arg.AgentID = x.AgentID; | 5591 | m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation; |
5572 | arg.BodyRotation = x.BodyRotation; | 5592 | m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; |
5573 | arg.CameraAtAxis = x.CameraAtAxis; | 5593 | m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter; |
5574 | arg.CameraCenter = x.CameraCenter; | 5594 | m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; |
5575 | arg.CameraLeftAxis = x.CameraLeftAxis; | 5595 | m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; |
5576 | arg.CameraUpAxis = x.CameraUpAxis; | 5596 | m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags; |
5577 | arg.ControlFlags = x.ControlFlags; | 5597 | m_lastAgentUpdateArgs.Far = x.Far; |
5578 | arg.Far = x.Far; | 5598 | m_lastAgentUpdateArgs.Flags = x.Flags; |
5579 | arg.Flags = x.Flags; | 5599 | m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation; |
5580 | arg.HeadRotation = x.HeadRotation; | 5600 | m_lastAgentUpdateArgs.SessionID = x.SessionID; |
5581 | arg.SessionID = x.SessionID; | 5601 | m_lastAgentUpdateArgs.State = x.State; |
5582 | arg.State = x.State; | 5602 | |
5583 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | 5603 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; |
5584 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | 5604 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; |
5585 | lastarg = arg; // save this set of arguments for nexttime | 5605 | |
5586 | if (handlerPreAgentUpdate != null) | 5606 | if (handlerPreAgentUpdate != null) |
5587 | OnPreAgentUpdate(this, arg); | 5607 | OnPreAgentUpdate(this, m_lastAgentUpdateArgs); |
5608 | |||
5588 | if (handlerAgentUpdate != null) | 5609 | if (handlerAgentUpdate != null) |
5589 | OnAgentUpdate(this, arg); | 5610 | OnAgentUpdate(this, m_lastAgentUpdateArgs); |
5590 | 5611 | ||
5591 | handlerAgentUpdate = null; | 5612 | handlerAgentUpdate = null; |
5592 | handlerPreAgentUpdate = null; | 5613 | handlerPreAgentUpdate = null; |
5593 | } | 5614 | } |
5594 | } | 5615 | } |
5595 | 5616 | ||
5617 | PacketPool.Instance.ReturnPacket(packet); | ||
5618 | |||
5596 | return true; | 5619 | return true; |
5597 | } | 5620 | } |
5598 | 5621 | ||
@@ -5964,7 +5987,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5964 | msgpack.MessageBlock.ID, | 5987 | msgpack.MessageBlock.ID, |
5965 | msgpack.MessageBlock.Offline != 0 ? true : false, | 5988 | msgpack.MessageBlock.Offline != 0 ? true : false, |
5966 | msgpack.MessageBlock.Position, | 5989 | msgpack.MessageBlock.Position, |
5967 | msgpack.MessageBlock.BinaryBucket); | 5990 | msgpack.MessageBlock.BinaryBucket, |
5991 | true); | ||
5968 | 5992 | ||
5969 | handlerInstantMessage(this, im); | 5993 | handlerInstantMessage(this, im); |
5970 | } | 5994 | } |
@@ -9251,7 +9275,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9251 | } | 9275 | } |
9252 | #endregion | 9276 | #endregion |
9253 | 9277 | ||
9254 | switch (Utils.BytesToString(messagePacket.MethodData.Method)) | 9278 | string method = Utils.BytesToString(messagePacket.MethodData.Method); |
9279 | |||
9280 | switch (method) | ||
9255 | { | 9281 | { |
9256 | case "getinfo": | 9282 | case "getinfo": |
9257 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) | 9283 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) |
@@ -9567,7 +9593,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9567 | return true; | 9593 | return true; |
9568 | 9594 | ||
9569 | default: | 9595 | default: |
9570 | m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); | 9596 | m_log.WarnFormat( |
9597 | "[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}", | ||
9598 | method, Name, Scene.Name); | ||
9599 | |||
9600 | for (int i = 0; i < messagePacket.ParamList.Length; i++) | ||
9601 | { | ||
9602 | EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i]; | ||
9603 | string data = (string)Utils.BytesToString(block.Parameter); | ||
9604 | m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data); | ||
9605 | } | ||
9606 | |||
9571 | return true; | 9607 | return true; |
9572 | } | 9608 | } |
9573 | 9609 | ||
@@ -11960,7 +11996,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11960 | logPacket = false; | 11996 | logPacket = false; |
11961 | 11997 | ||
11962 | if (DebugPacketLevel <= 50 | 11998 | if (DebugPacketLevel <= 50 |
11963 | & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) | 11999 | && (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) |
11964 | logPacket = false; | 12000 | logPacket = false; |
11965 | 12001 | ||
11966 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) | 12002 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) |
@@ -12034,8 +12070,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12034 | 12070 | ||
12035 | if (!ProcessPacketMethod(packet)) | 12071 | if (!ProcessPacketMethod(packet)) |
12036 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 12072 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
12037 | |||
12038 | PacketPool.Instance.ReturnPacket(packet); | ||
12039 | } | 12073 | } |
12040 | 12074 | ||
12041 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 12075 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
@@ -12204,7 +12238,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12204 | { | 12238 | { |
12205 | Kick(reason); | 12239 | Kick(reason); |
12206 | Thread.Sleep(1000); | 12240 | Thread.Sleep(1000); |
12207 | Close(); | 12241 | Disconnect(); |
12208 | } | 12242 | } |
12209 | 12243 | ||
12210 | public void Disconnect() | 12244 | public void Disconnect() |
@@ -12492,7 +12526,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12492 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 12526 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); |
12493 | 12527 | ||
12494 | 12528 | ||
12495 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 12529 | ImprovedTerseObjectUpdatePacket packet |
12530 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
12531 | PacketType.ImprovedTerseObjectUpdate); | ||
12532 | |||
12496 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 12533 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
12497 | packet.RegionData.TimeDilation = timeDilation; | 12534 | packet.RegionData.TimeDilation = timeDilation; |
12498 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | 12535 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..b8951d9 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Monitoring; | 41 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenMetaverse; | 43 | using OpenMetaverse; |
@@ -100,9 +101,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | 101 | ||
101 | /// <summary>The measured resolution of Environment.TickCount</summary> | 102 | /// <summary>The measured resolution of Environment.TickCount</summary> |
102 | public readonly float TickCountResolution; | 103 | public readonly float TickCountResolution; |
104 | |||
103 | /// <summary>Number of prim updates to put on the queue each time the | 105 | /// <summary>Number of prim updates to put on the queue each time the |
104 | /// OnQueueEmpty event is triggered for updates</summary> | 106 | /// OnQueueEmpty event is triggered for updates</summary> |
105 | public readonly int PrimUpdatesPerCallback; | 107 | public readonly int PrimUpdatesPerCallback; |
108 | |||
106 | /// <summary>Number of texture packets to put on the queue each time the | 109 | /// <summary>Number of texture packets to put on the queue each time the |
107 | /// OnQueueEmpty event is triggered for textures</summary> | 110 | /// OnQueueEmpty event is triggered for textures</summary> |
108 | public readonly int TextureSendLimit; | 111 | public readonly int TextureSendLimit; |
@@ -124,28 +127,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
124 | 127 | ||
125 | /// <summary>Manages authentication for agent circuits</summary> | 128 | /// <summary>Manages authentication for agent circuits</summary> |
126 | private AgentCircuitManager m_circuitManager; | 129 | private AgentCircuitManager m_circuitManager; |
130 | |||
127 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 131 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
128 | protected Scene m_scene; | 132 | protected Scene m_scene; |
133 | |||
129 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 134 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
130 | private Location m_location; | 135 | private Location m_location; |
136 | |||
131 | /// <summary>The size of the receive buffer for the UDP socket. This value | 137 | /// <summary>The size of the receive buffer for the UDP socket. This value |
132 | /// is passed up to the operating system and used in the system networking | 138 | /// is passed up to the operating system and used in the system networking |
133 | /// stack. Use zero to leave this value as the default</summary> | 139 | /// stack. Use zero to leave this value as the default</summary> |
134 | private int m_recvBufferSize; | 140 | private int m_recvBufferSize; |
141 | |||
135 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 142 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
136 | private bool m_asyncPacketHandling; | 143 | private bool m_asyncPacketHandling; |
144 | |||
137 | /// <summary>Tracks whether or not a packet was sent each round so we know | 145 | /// <summary>Tracks whether or not a packet was sent each round so we know |
138 | /// whether or not to sleep</summary> | 146 | /// whether or not to sleep</summary> |
139 | private bool m_packetSent; | 147 | private bool m_packetSent; |
140 | 148 | ||
141 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 149 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
142 | private int m_elapsedMSSinceLastStatReport = 0; | 150 | private int m_elapsedMSSinceLastStatReport = 0; |
151 | |||
143 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 152 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
144 | private int m_tickLastOutgoingPacketHandler; | 153 | private int m_tickLastOutgoingPacketHandler; |
154 | |||
145 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 155 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
146 | private int m_elapsedMSOutgoingPacketHandler; | 156 | private int m_elapsedMSOutgoingPacketHandler; |
157 | |||
147 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 158 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
148 | private int m_elapsed100MSOutgoingPacketHandler; | 159 | private int m_elapsed100MSOutgoingPacketHandler; |
160 | |||
149 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 161 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
150 | private int m_elapsed500MSOutgoingPacketHandler; | 162 | private int m_elapsed500MSOutgoingPacketHandler; |
151 | 163 | ||
@@ -159,6 +171,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | protected bool m_sendPing; | 171 | protected bool m_sendPing; |
160 | 172 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | 173 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); |
174 | private Pool<IncomingPacket> m_incomingPacketPool; | ||
175 | |||
176 | private Stat m_incomingPacketPoolStat; | ||
162 | 177 | ||
163 | private int m_defaultRTO = 0; | 178 | private int m_defaultRTO = 0; |
164 | private int m_maxRTO = 0; | 179 | private int m_maxRTO = 0; |
@@ -180,7 +195,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
180 | /// </summary> | 195 | /// </summary> |
181 | private IClientAPI m_currentIncomingClient; | 196 | private IClientAPI m_currentIncomingClient; |
182 | 197 | ||
183 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 198 | public LLUDPServer( |
199 | IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, | ||
200 | IConfigSource configSource, AgentCircuitManager circuitManager) | ||
184 | : base(listenIP, (int)port) | 201 | : base(listenIP, (int)port) |
185 | { | 202 | { |
186 | #region Environment.TickCount Measurement | 203 | #region Environment.TickCount Measurement |
@@ -202,6 +219,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | 219 | ||
203 | m_circuitManager = circuitManager; | 220 | m_circuitManager = circuitManager; |
204 | int sceneThrottleBps = 0; | 221 | int sceneThrottleBps = 0; |
222 | bool usePools = false; | ||
205 | 223 | ||
206 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 224 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
207 | if (config != null) | 225 | if (config != null) |
@@ -227,6 +245,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
227 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | 245 | m_pausedAckTimeout = 1000 * 300; // 5 minutes |
228 | } | 246 | } |
229 | 247 | ||
248 | // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers. | ||
249 | // However, there is no harm in temporarily doing it multiple times. | ||
250 | IConfig packetConfig = configSource.Configs["PacketPool"]; | ||
251 | if (packetConfig != null) | ||
252 | { | ||
253 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
254 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
255 | usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools); | ||
256 | } | ||
257 | |||
230 | #region BinaryStats | 258 | #region BinaryStats |
231 | config = configSource.Configs["Statistics.Binary"]; | 259 | config = configSource.Configs["Statistics.Binary"]; |
232 | m_shouldCollectStats = false; | 260 | m_shouldCollectStats = false; |
@@ -254,20 +282,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | 282 | ||
255 | m_throttle = new TokenBucket(null, sceneThrottleBps); | 283 | m_throttle = new TokenBucket(null, sceneThrottleBps); |
256 | ThrottleRates = new ThrottleRates(configSource); | 284 | ThrottleRates = new ThrottleRates(configSource); |
285 | |||
286 | if (usePools) | ||
287 | EnablePools(); | ||
257 | } | 288 | } |
258 | 289 | ||
259 | public void Start() | 290 | public void Start() |
260 | { | 291 | { |
261 | if (m_scene == null) | 292 | StartInbound(); |
262 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 293 | StartOutbound(); |
263 | 294 | ||
295 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||
296 | } | ||
297 | |||
298 | private void StartInbound() | ||
299 | { | ||
264 | m_log.InfoFormat( | 300 | m_log.InfoFormat( |
265 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | 301 | "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", |
266 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | 302 | m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); |
267 | 303 | ||
268 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 304 | base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); |
269 | 305 | ||
270 | // Start the packet processing threads | 306 | // This thread will process the packets received that are placed on the packetInbox |
271 | Watchdog.StartThread( | 307 | Watchdog.StartThread( |
272 | IncomingPacketHandler, | 308 | IncomingPacketHandler, |
273 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | 309 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -276,6 +312,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
276 | true, | 312 | true, |
277 | GetWatchdogIncomingAlarmData, | 313 | GetWatchdogIncomingAlarmData, |
278 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 314 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
315 | } | ||
316 | |||
317 | private new void StartOutbound() | ||
318 | { | ||
319 | m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server"); | ||
320 | |||
321 | base.StartOutbound(); | ||
279 | 322 | ||
280 | Watchdog.StartThread( | 323 | Watchdog.StartThread( |
281 | OutgoingPacketHandler, | 324 | OutgoingPacketHandler, |
@@ -285,8 +328,57 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
285 | true, | 328 | true, |
286 | GetWatchdogOutgoingAlarmData, | 329 | GetWatchdogOutgoingAlarmData, |
287 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 330 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
331 | } | ||
288 | 332 | ||
289 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 333 | public void Stop() |
334 | { | ||
335 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
336 | base.StopOutbound(); | ||
337 | base.StopInbound(); | ||
338 | } | ||
339 | |||
340 | protected override bool EnablePools() | ||
341 | { | ||
342 | if (!UsePools) | ||
343 | { | ||
344 | base.EnablePools(); | ||
345 | |||
346 | m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500); | ||
347 | |||
348 | m_incomingPacketPoolStat | ||
349 | = new Stat( | ||
350 | "IncomingPacketPoolCount", | ||
351 | "Objects within incoming packet pool", | ||
352 | "The number of objects currently stored within the incoming packet pool", | ||
353 | "", | ||
354 | "clientstack", | ||
355 | "packetpool", | ||
356 | StatType.Pull, | ||
357 | stat => stat.Value = m_incomingPacketPool.Count, | ||
358 | StatVerbosity.Debug); | ||
359 | |||
360 | StatsManager.RegisterStat(m_incomingPacketPoolStat); | ||
361 | |||
362 | return true; | ||
363 | } | ||
364 | |||
365 | return false; | ||
366 | } | ||
367 | |||
368 | protected override bool DisablePools() | ||
369 | { | ||
370 | if (UsePools) | ||
371 | { | ||
372 | base.DisablePools(); | ||
373 | |||
374 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
375 | |||
376 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
377 | |||
378 | return true; | ||
379 | } | ||
380 | |||
381 | return false; | ||
290 | } | 382 | } |
291 | 383 | ||
292 | /// <summary> | 384 | /// <summary> |
@@ -311,12 +403,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
311 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | 403 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); |
312 | } | 404 | } |
313 | 405 | ||
314 | public new void Stop() | ||
315 | { | ||
316 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
317 | base.Stop(); | ||
318 | } | ||
319 | |||
320 | public void AddScene(IScene scene) | 406 | public void AddScene(IScene scene) |
321 | { | 407 | { |
322 | if (m_scene != null) | 408 | if (m_scene != null) |
@@ -333,6 +419,117 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | 419 | ||
334 | m_scene = (Scene)scene; | 420 | m_scene = (Scene)scene; |
335 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 421 | m_location = new Location(m_scene.RegionInfo.RegionHandle); |
422 | |||
423 | MainConsole.Instance.Commands.AddCommand( | ||
424 | "Debug", | ||
425 | false, | ||
426 | "debug lludp start", | ||
427 | "debug lludp start <in|out|all>", | ||
428 | "Control LLUDP packet processing.", | ||
429 | "No effect if packet processing has already started.\n" | ||
430 | + "in - start inbound processing.\n" | ||
431 | + "out - start outbound processing.\n" | ||
432 | + "all - start in and outbound processing.\n", | ||
433 | HandleStartCommand); | ||
434 | |||
435 | MainConsole.Instance.Commands.AddCommand( | ||
436 | "Debug", | ||
437 | false, | ||
438 | "debug lludp stop", | ||
439 | "debug lludp stop <in|out|all>", | ||
440 | "Stop LLUDP packet processing.", | ||
441 | "No effect if packet processing has already stopped.\n" | ||
442 | + "in - stop inbound processing.\n" | ||
443 | + "out - stop outbound processing.\n" | ||
444 | + "all - stop in and outbound processing.\n", | ||
445 | HandleStopCommand); | ||
446 | |||
447 | MainConsole.Instance.Commands.AddCommand( | ||
448 | "Debug", | ||
449 | false, | ||
450 | "debug lludp pool", | ||
451 | "debug lludp pool <on|off>", | ||
452 | "Turn object pooling within the lludp component on or off.", | ||
453 | HandlePoolCommand); | ||
454 | |||
455 | MainConsole.Instance.Commands.AddCommand( | ||
456 | "Debug", | ||
457 | false, | ||
458 | "debug lludp status", | ||
459 | "debug lludp status", | ||
460 | "Return status of LLUDP packet processing.", | ||
461 | HandleStatusCommand); | ||
462 | } | ||
463 | |||
464 | private void HandleStartCommand(string module, string[] args) | ||
465 | { | ||
466 | if (args.Length != 4) | ||
467 | { | ||
468 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
469 | return; | ||
470 | } | ||
471 | |||
472 | string subCommand = args[3]; | ||
473 | |||
474 | if (subCommand == "in" || subCommand == "all") | ||
475 | StartInbound(); | ||
476 | |||
477 | if (subCommand == "out" || subCommand == "all") | ||
478 | StartOutbound(); | ||
479 | } | ||
480 | |||
481 | private void HandleStopCommand(string module, string[] args) | ||
482 | { | ||
483 | if (args.Length != 4) | ||
484 | { | ||
485 | MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); | ||
486 | return; | ||
487 | } | ||
488 | |||
489 | string subCommand = args[3]; | ||
490 | |||
491 | if (subCommand == "in" || subCommand == "all") | ||
492 | StopInbound(); | ||
493 | |||
494 | if (subCommand == "out" || subCommand == "all") | ||
495 | StopOutbound(); | ||
496 | } | ||
497 | |||
498 | private void HandlePoolCommand(string module, string[] args) | ||
499 | { | ||
500 | if (args.Length != 4) | ||
501 | { | ||
502 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
503 | return; | ||
504 | } | ||
505 | |||
506 | string enabled = args[3]; | ||
507 | |||
508 | if (enabled == "on") | ||
509 | { | ||
510 | if (EnablePools()) | ||
511 | MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name); | ||
512 | } | ||
513 | else if (enabled == "off") | ||
514 | { | ||
515 | if (DisablePools()) | ||
516 | MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name); | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
521 | } | ||
522 | } | ||
523 | |||
524 | private void HandleStatusCommand(string module, string[] args) | ||
525 | { | ||
526 | MainConsole.Instance.OutputFormat( | ||
527 | "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); | ||
528 | |||
529 | MainConsole.Instance.OutputFormat( | ||
530 | "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); | ||
531 | |||
532 | MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off"); | ||
336 | } | 533 | } |
337 | 534 | ||
338 | public bool HandlesRegion(Location x) | 535 | public bool HandlesRegion(Location x) |
@@ -416,6 +613,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
416 | byte[] data = packet.ToBytes(); | 613 | byte[] data = packet.ToBytes(); |
417 | SendPacketData(udpClient, data, packet.Type, category, method); | 614 | SendPacketData(udpClient, data, packet.Type, category, method); |
418 | } | 615 | } |
616 | |||
617 | PacketPool.Instance.ReturnPacket(packet); | ||
419 | } | 618 | } |
420 | 619 | ||
421 | /// <summary> | 620 | /// <summary> |
@@ -700,7 +899,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
700 | LLUDPClient udpClient = null; | 899 | LLUDPClient udpClient = null; |
701 | Packet packet = null; | 900 | Packet packet = null; |
702 | int packetEnd = buffer.DataLength - 1; | 901 | int packetEnd = buffer.DataLength - 1; |
703 | IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; | 902 | IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; |
704 | 903 | ||
705 | #region Decoding | 904 | #region Decoding |
706 | 905 | ||
@@ -710,7 +909,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", | 909 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", |
711 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); | 910 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); |
712 | 911 | ||
713 | return; // Drop undersizd packet | 912 | return; // Drop undersized packet |
714 | } | 913 | } |
715 | 914 | ||
716 | int headerLen = 7; | 915 | int headerLen = 7; |
@@ -733,7 +932,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
733 | 932 | ||
734 | try | 933 | try |
735 | { | 934 | { |
736 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 935 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
936 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
937 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
938 | // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we | ||
939 | // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all | ||
940 | // bytes are copied out). | ||
941 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
737 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 942 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
738 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 943 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
739 | } | 944 | } |
@@ -748,11 +953,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
748 | 953 | ||
749 | return; // Drop short packet | 954 | return; // Drop short packet |
750 | } | 955 | } |
751 | catch(Exception e) | 956 | catch (Exception e) |
752 | { | 957 | { |
753 | if (m_malformedCount < 100) | 958 | if (m_malformedCount < 100) |
754 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 959 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
960 | |||
755 | m_malformedCount++; | 961 | m_malformedCount++; |
962 | |||
756 | if ((m_malformedCount % 100000) == 0) | 963 | if ((m_malformedCount % 100000) == 0) |
757 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 964 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
758 | } | 965 | } |
@@ -772,7 +979,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
772 | 979 | ||
773 | // If there is already a client for this endpoint, don't process UseCircuitCode | 980 | // If there is already a client for this endpoint, don't process UseCircuitCode |
774 | IClientAPI client = null; | 981 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | 982 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) |
776 | { | 983 | { |
777 | // UseCircuitCode handling | 984 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | 985 | if (packet.Type == PacketType.UseCircuitCode) |
@@ -780,13 +987,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | // And if there is a UseCircuitCode pending, also drop it | 987 | // And if there is a UseCircuitCode pending, also drop it |
781 | lock (m_pendingCache) | 988 | lock (m_pendingCache) |
782 | { | 989 | { |
783 | if (m_pendingCache.Contains(address)) | 990 | if (m_pendingCache.Contains(endPoint)) |
784 | return; | 991 | return; |
785 | 992 | ||
786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); | 993 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
787 | } | 994 | } |
788 | 995 | ||
789 | object[] array = new object[] { buffer, packet }; | 996 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
997 | // buffer. | ||
998 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
790 | 999 | ||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | 1000 | Util.FireAndForget(HandleUseCircuitCode, array); |
792 | 1001 | ||
@@ -798,7 +1007,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | lock (m_pendingCache) | 1007 | lock (m_pendingCache) |
799 | { | 1008 | { |
800 | Queue<UDPPacketBuffer> queue; | 1009 | Queue<UDPPacketBuffer> queue; |
801 | if (m_pendingCache.TryGetValue(address, out queue)) | 1010 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
802 | { | 1011 | { |
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | 1012 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); |
804 | queue.Enqueue(buffer); | 1013 | queue.Enqueue(buffer); |
@@ -834,6 +1043,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
834 | // Handle appended ACKs | 1043 | // Handle appended ACKs |
835 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) | 1044 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) |
836 | { | 1045 | { |
1046 | // m_log.DebugFormat( | ||
1047 | // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}", | ||
1048 | // packet.Header.AckList.Length, client.Name, m_scene.Name); | ||
1049 | |||
837 | for (int i = 0; i < packet.Header.AckList.Length; i++) | 1050 | for (int i = 0; i < packet.Header.AckList.Length; i++) |
838 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); | 1051 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); |
839 | } | 1052 | } |
@@ -843,6 +1056,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
843 | { | 1056 | { |
844 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | 1057 | PacketAckPacket ackPacket = (PacketAckPacket)packet; |
845 | 1058 | ||
1059 | // m_log.DebugFormat( | ||
1060 | // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", | ||
1061 | // ackPacket.Packets.Length, client.Name, m_scene.Name); | ||
1062 | |||
846 | for (int i = 0; i < ackPacket.Packets.Length; i++) | 1063 | for (int i = 0; i < ackPacket.Packets.Length; i++) |
847 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); | 1064 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); |
848 | 1065 | ||
@@ -856,6 +1073,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | 1073 | ||
857 | if (packet.Header.Reliable) | 1074 | if (packet.Header.Reliable) |
858 | { | 1075 | { |
1076 | // m_log.DebugFormat( | ||
1077 | // "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}", | ||
1078 | // packet.Type, packet.Header.Sequence, client.Name, m_scene.Name); | ||
1079 | |||
859 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); | 1080 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); |
860 | 1081 | ||
861 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, | 1082 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, |
@@ -902,6 +1123,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
902 | 1123 | ||
903 | if (packet.Type == PacketType.StartPingCheck) | 1124 | if (packet.Type == PacketType.StartPingCheck) |
904 | { | 1125 | { |
1126 | // m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name); | ||
1127 | |||
905 | // We don't need to do anything else with ping checks | 1128 | // We don't need to do anything else with ping checks |
906 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 1129 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
907 | CompletePing(udpClient, startPing.PingID.PingID); | 1130 | CompletePing(udpClient, startPing.PingID.PingID); |
@@ -921,13 +1144,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
921 | 1144 | ||
922 | #endregion Ping Check Handling | 1145 | #endregion Ping Check Handling |
923 | 1146 | ||
1147 | IncomingPacket incomingPacket; | ||
1148 | |||
924 | // Inbox insertion | 1149 | // Inbox insertion |
925 | if (packet.Type == PacketType.AgentUpdate || | 1150 | if (UsePools) |
926 | packet.Type == PacketType.ChatFromViewer) | 1151 | { |
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | 1152 | incomingPacket = m_incomingPacketPool.GetObject(); |
1153 | incomingPacket.Client = (LLClientView)client; | ||
1154 | incomingPacket.Packet = packet; | ||
1155 | } | ||
1156 | else | ||
1157 | { | ||
1158 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | ||
1159 | } | ||
1160 | |||
1161 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || | ||
1162 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1163 | packetInbox.EnqueueHigh(incomingPacket); | ||
928 | else | 1164 | else |
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | 1165 | packetInbox.EnqueueLow(incomingPacket); |
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
931 | } | 1166 | } |
932 | 1167 | ||
933 | #region BinaryStats | 1168 | #region BinaryStats |
@@ -1013,21 +1248,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1013 | 1248 | ||
1014 | private void HandleUseCircuitCode(object o) | 1249 | private void HandleUseCircuitCode(object o) |
1015 | { | 1250 | { |
1016 | IPEndPoint remoteEndPoint = null; | 1251 | IPEndPoint endPoint = null; |
1017 | IClientAPI client = null; | 1252 | IClientAPI client = null; |
1018 | 1253 | ||
1019 | try | 1254 | try |
1020 | { | 1255 | { |
1021 | // DateTime startTime = DateTime.Now; | 1256 | // DateTime startTime = DateTime.Now; |
1022 | object[] array = (object[])o; | 1257 | object[] array = (object[])o; |
1023 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 1258 | endPoint = (IPEndPoint)array[0]; |
1024 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1259 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
1025 | 1260 | ||
1026 | m_log.DebugFormat( | 1261 | m_log.DebugFormat( |
1027 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | 1262 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", |
1028 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); | 1263 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); |
1029 | |||
1030 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | ||
1031 | 1264 | ||
1032 | AuthenticateResponse sessionInfo; | 1265 | AuthenticateResponse sessionInfo; |
1033 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1266 | if (IsClientAuthorized(uccp, out sessionInfo)) |
@@ -1038,13 +1271,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1038 | uccp.CircuitCode.Code, | 1271 | uccp.CircuitCode.Code, |
1039 | uccp.CircuitCode.ID, | 1272 | uccp.CircuitCode.ID, |
1040 | uccp.CircuitCode.SessionID, | 1273 | uccp.CircuitCode.SessionID, |
1041 | remoteEndPoint, | 1274 | endPoint, |
1042 | sessionInfo); | 1275 | sessionInfo); |
1043 | 1276 | ||
1044 | // Send ack straight away to let the viewer know that the connection is active. | 1277 | // Send ack straight away to let the viewer know that the connection is active. |
1045 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1278 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1046 | // circuit code to the existing child agent. This is not particularly obvious. | 1279 | // circuit code to the existing child agent. This is not particularly obvious. |
1047 | SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); | 1280 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1048 | 1281 | ||
1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1282 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1050 | if (client != null) | 1283 | if (client != null) |
@@ -1058,12 +1291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1058 | 1291 | ||
1059 | lock (m_pendingCache) | 1292 | lock (m_pendingCache) |
1060 | { | 1293 | { |
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | 1294 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) |
1062 | { | 1295 | { |
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1296 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1064 | return; | 1297 | return; |
1065 | } | 1298 | } |
1066 | m_pendingCache.Remove(remoteEndPoint); | 1299 | m_pendingCache.Remove(endPoint); |
1067 | } | 1300 | } |
1068 | 1301 | ||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1302 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
@@ -1081,9 +1314,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | // Don't create clients for unauthorized requesters. | 1314 | // Don't create clients for unauthorized requesters. |
1082 | m_log.WarnFormat( | 1315 | m_log.WarnFormat( |
1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1316 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1317 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1085 | lock (m_pendingCache) | 1318 | lock (m_pendingCache) |
1086 | m_pendingCache.Remove(remoteEndPoint); | 1319 | m_pendingCache.Remove(endPoint); |
1087 | } | 1320 | } |
1088 | 1321 | ||
1089 | // m_log.DebugFormat( | 1322 | // m_log.DebugFormat( |
@@ -1095,7 +1328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1095 | { | 1328 | { |
1096 | m_log.ErrorFormat( | 1329 | m_log.ErrorFormat( |
1097 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1330 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1098 | remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", | 1331 | endPoint != null ? endPoint.ToString() : "n/a", |
1099 | client != null ? client.Name : "unknown", | 1332 | client != null ? client.Name : "unknown", |
1100 | client != null ? client.AgentId.ToString() : "unknown", | 1333 | client != null ? client.AgentId.ToString() : "unknown", |
1101 | e.Message, | 1334 | e.Message, |
@@ -1160,20 +1393,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | { | 1393 | { |
1161 | IClientAPI client = null; | 1394 | IClientAPI client = null; |
1162 | 1395 | ||
1163 | // In priciple there shouldn't be more than one thread here, ever. | 1396 | // We currently synchronize this code across the whole scene to avoid issues such as |
1164 | // But in case that happens, we need to synchronize this piece of code | 1397 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
1165 | // because it's too important | 1398 | // consistently, this lock could probably be removed. |
1166 | lock (this) | 1399 | lock (this) |
1167 | { | 1400 | { |
1168 | if (!m_scene.TryGetClient(agentID, out client)) | 1401 | if (!m_scene.TryGetClient(agentID, out client)) |
1169 | { | 1402 | { |
1170 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1403 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1171 | 1404 | ||
1172 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1405 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1173 | client.OnLogout += LogoutHandler; | 1406 | client.OnLogout += LogoutHandler; |
1174 | 1407 | ||
1175 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1408 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1176 | 1409 | ||
1177 | client.Start(); | 1410 | client.Start(); |
1178 | } | 1411 | } |
1179 | } | 1412 | } |
@@ -1212,7 +1445,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1212 | // on to en-US to avoid number parsing issues | 1445 | // on to en-US to avoid number parsing issues |
1213 | Culture.SetCurrentCulture(); | 1446 | Culture.SetCurrentCulture(); |
1214 | 1447 | ||
1215 | while (base.IsRunning) | 1448 | while (IsRunningInbound) |
1216 | { | 1449 | { |
1217 | m_scene.ThreadAlive(1); | 1450 | m_scene.ThreadAlive(1); |
1218 | try | 1451 | try |
@@ -1228,7 +1461,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | } | 1461 | } |
1229 | 1462 | ||
1230 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1463 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1464 | { | ||
1231 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); | 1465 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); |
1466 | |||
1467 | if (UsePools) | ||
1468 | m_incomingPacketPool.ReturnObject(incomingPacket); | ||
1469 | } | ||
1232 | } | 1470 | } |
1233 | catch (Exception ex) | 1471 | catch (Exception ex) |
1234 | { | 1472 | { |
@@ -1255,7 +1493,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1255 | // Action generic every round | 1493 | // Action generic every round |
1256 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; | 1494 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; |
1257 | 1495 | ||
1258 | while (base.IsRunning) | 1496 | while (base.IsRunningOutbound) |
1259 | { | 1497 | { |
1260 | m_scene.ThreadAlive(2); | 1498 | m_scene.ThreadAlive(2); |
1261 | try | 1499 | try |
@@ -1523,7 +1761,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1761 | if (!client.IsLoggingOut) |
1524 | { | 1762 | { |
1525 | client.IsLoggingOut = true; | 1763 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1764 | client.Close(false, false); |
1527 | } | 1765 | } |
1528 | } | 1766 | } |
1529 | } | 1767 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index cfe7c9d..8bd3461 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -30,6 +30,8 @@ using System.Net; | |||
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Monitoring; | ||
33 | 35 | ||
34 | namespace OpenMetaverse | 36 | namespace OpenMetaverse |
35 | { | 37 | { |
@@ -58,17 +60,31 @@ namespace OpenMetaverse | |||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 60 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 61 | private bool m_asyncPacketHandling; |
60 | 62 | ||
61 | /// <summary>The all important shutdown flag</summary> | 63 | /// <summary> |
62 | private volatile bool m_shutdownFlag = true; | 64 | /// Pool to use for handling data. May be null if UsePools = false; |
65 | /// </summary> | ||
66 | protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool; | ||
67 | |||
68 | /// <summary> | ||
69 | /// Are we to use object pool(s) to reduce memory churn when receiving data? | ||
70 | /// </summary> | ||
71 | public bool UsePools { get; protected set; } | ||
72 | |||
73 | /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary> | ||
74 | public bool IsRunningInbound { get; private set; } | ||
63 | 75 | ||
64 | /// <summary>Returns true if the server is currently listening, otherwise false</summary> | 76 | /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary> |
65 | public bool IsRunning { get { return !m_shutdownFlag; } } | 77 | /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks> |
78 | public bool IsRunningOutbound { get; private set; } | ||
79 | |||
80 | private Stat m_poolCountStat; | ||
66 | 81 | ||
67 | /// <summary> | 82 | /// <summary> |
68 | /// Default constructor | 83 | /// Default constructor |
69 | /// </summary> | 84 | /// </summary> |
70 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 85 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
71 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 86 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
87 | /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param> | ||
72 | public OpenSimUDPBase(IPAddress bindAddress, int port) | 88 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
73 | { | 89 | { |
74 | m_localBindAddress = bindAddress; | 90 | m_localBindAddress = bindAddress; |
@@ -76,7 +92,7 @@ namespace OpenMetaverse | |||
76 | } | 92 | } |
77 | 93 | ||
78 | /// <summary> | 94 | /// <summary> |
79 | /// Start the UDP server | 95 | /// Start inbound UDP packet handling. |
80 | /// </summary> | 96 | /// </summary> |
81 | /// <param name="recvBufferSize">The size of the receive buffer for | 97 | /// <param name="recvBufferSize">The size of the receive buffer for |
82 | /// the UDP socket. This value is passed up to the operating system | 98 | /// the UDP socket. This value is passed up to the operating system |
@@ -91,11 +107,11 @@ namespace OpenMetaverse | |||
91 | /// manner (not throwing an exception when the remote side resets the | 107 | /// manner (not throwing an exception when the remote side resets the |
92 | /// connection). This call is ignored on Mono where the flag is not | 108 | /// connection). This call is ignored on Mono where the flag is not |
93 | /// necessary</remarks> | 109 | /// necessary</remarks> |
94 | public void Start(int recvBufferSize, bool asyncPacketHandling) | 110 | public void StartInbound(int recvBufferSize, bool asyncPacketHandling) |
95 | { | 111 | { |
96 | m_asyncPacketHandling = asyncPacketHandling; | 112 | m_asyncPacketHandling = asyncPacketHandling; |
97 | 113 | ||
98 | if (m_shutdownFlag) | 114 | if (!IsRunningInbound) |
99 | { | 115 | { |
100 | const int SIO_UDP_CONNRESET = -1744830452; | 116 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 117 | ||
@@ -123,8 +139,7 @@ namespace OpenMetaverse | |||
123 | 139 | ||
124 | m_udpSocket.Bind(ipep); | 140 | m_udpSocket.Bind(ipep); |
125 | 141 | ||
126 | // we're not shutting down, we're starting up | 142 | IsRunningInbound = true; |
127 | m_shutdownFlag = false; | ||
128 | 143 | ||
129 | // kick off an async receive. The Start() method will return, the | 144 | // kick off an async receive. The Start() method will return, the |
130 | // actual receives will occur asynchronously and will be caught in | 145 | // actual receives will occur asynchronously and will be caught in |
@@ -134,28 +149,84 @@ namespace OpenMetaverse | |||
134 | } | 149 | } |
135 | 150 | ||
136 | /// <summary> | 151 | /// <summary> |
137 | /// Stops the UDP server | 152 | /// Start outbound UDP packet handling. |
138 | /// </summary> | 153 | /// </summary> |
139 | public void Stop() | 154 | public void StartOutbound() |
155 | { | ||
156 | IsRunningOutbound = true; | ||
157 | } | ||
158 | |||
159 | public void StopInbound() | ||
140 | { | 160 | { |
141 | if (!m_shutdownFlag) | 161 | if (IsRunningInbound) |
142 | { | 162 | { |
143 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime | 163 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime |
144 | // will deny any more reader locks, in effect blocking all other send/receive | 164 | // will deny any more reader locks, in effect blocking all other send/receive |
145 | // threads. Once we have the lock, we set shutdownFlag to inform the other | 165 | // threads. Once we have the lock, we set IsRunningInbound = false to inform the other |
146 | // threads that the socket is closed. | 166 | // threads that the socket is closed. |
147 | m_shutdownFlag = true; | 167 | IsRunningInbound = false; |
148 | m_udpSocket.Close(); | 168 | m_udpSocket.Close(); |
149 | } | 169 | } |
150 | } | 170 | } |
151 | 171 | ||
172 | public void StopOutbound() | ||
173 | { | ||
174 | IsRunningOutbound = false; | ||
175 | } | ||
176 | |||
177 | protected virtual bool EnablePools() | ||
178 | { | ||
179 | if (!UsePools) | ||
180 | { | ||
181 | m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500); | ||
182 | |||
183 | m_poolCountStat | ||
184 | = new Stat( | ||
185 | "UDPPacketBufferPoolCount", | ||
186 | "Objects within the UDPPacketBuffer pool", | ||
187 | "The number of objects currently stored within the UDPPacketBuffer pool", | ||
188 | "", | ||
189 | "clientstack", | ||
190 | "packetpool", | ||
191 | StatType.Pull, | ||
192 | stat => stat.Value = m_pool.Count, | ||
193 | StatVerbosity.Debug); | ||
194 | |||
195 | StatsManager.RegisterStat(m_poolCountStat); | ||
196 | |||
197 | UsePools = true; | ||
198 | |||
199 | return true; | ||
200 | } | ||
201 | |||
202 | return false; | ||
203 | } | ||
204 | |||
205 | protected virtual bool DisablePools() | ||
206 | { | ||
207 | if (UsePools) | ||
208 | { | ||
209 | UsePools = false; | ||
210 | StatsManager.DeregisterStat(m_poolCountStat); | ||
211 | |||
212 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
213 | |||
214 | return true; | ||
215 | } | ||
216 | |||
217 | return false; | ||
218 | } | ||
219 | |||
152 | private void AsyncBeginReceive() | 220 | private void AsyncBeginReceive() |
153 | { | 221 | { |
154 | // allocate a packet buffer | 222 | UDPPacketBuffer buf; |
155 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); | 223 | |
156 | UDPPacketBuffer buf = new UDPPacketBuffer(); | 224 | if (UsePools) |
225 | buf = m_pool.GetObject(); | ||
226 | else | ||
227 | buf = new UDPPacketBuffer(); | ||
157 | 228 | ||
158 | if (!m_shutdownFlag) | 229 | if (IsRunningInbound) |
159 | { | 230 | { |
160 | try | 231 | try |
161 | { | 232 | { |
@@ -208,7 +279,7 @@ namespace OpenMetaverse | |||
208 | { | 279 | { |
209 | // Asynchronous receive operations will complete here through the call | 280 | // Asynchronous receive operations will complete here through the call |
210 | // to AsyncBeginReceive | 281 | // to AsyncBeginReceive |
211 | if (!m_shutdownFlag) | 282 | if (IsRunningInbound) |
212 | { | 283 | { |
213 | // Asynchronous mode will start another receive before the | 284 | // Asynchronous mode will start another receive before the |
214 | // callback for this packet is even fired. Very parallel :-) | 285 | // callback for this packet is even fired. Very parallel :-) |
@@ -217,8 +288,6 @@ namespace OpenMetaverse | |||
217 | 288 | ||
218 | // get the buffer that was created in AsyncBeginReceive | 289 | // get the buffer that was created in AsyncBeginReceive |
219 | // this is the received data | 290 | // this is the received data |
220 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState; | ||
221 | //UDPPacketBuffer buffer = wrappedBuffer.Instance; | ||
222 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | 291 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; |
223 | 292 | ||
224 | try | 293 | try |
@@ -235,7 +304,8 @@ namespace OpenMetaverse | |||
235 | catch (ObjectDisposedException) { } | 304 | catch (ObjectDisposedException) { } |
236 | finally | 305 | finally |
237 | { | 306 | { |
238 | //wrappedBuffer.Dispose(); | 307 | if (UsePools) |
308 | m_pool.ReturnObject(buffer); | ||
239 | 309 | ||
240 | // Synchronous mode waits until the packet callback completes | 310 | // Synchronous mode waits until the packet callback completes |
241 | // before starting the receive to fetch another packet | 311 | // before starting the receive to fetch another packet |
@@ -248,7 +318,7 @@ namespace OpenMetaverse | |||
248 | 318 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 319 | public void AsyncBeginSend(UDPPacketBuffer buf) |
250 | { | 320 | { |
251 | if (!m_shutdownFlag) | 321 | if (IsRunningOutbound) |
252 | { | 322 | { |
253 | try | 323 | try |
254 | { | 324 | { |
diff --git a/OpenSim/Framework/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs index 41d17c5..9f22fb4 100644 --- a/OpenSim/Framework/PacketPool.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs | |||
@@ -31,10 +31,10 @@ using System.Reflection; | |||
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenMetaverse.Packets; | 32 | using OpenMetaverse.Packets; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework.Monitoring; | ||
34 | 35 | ||
35 | namespace OpenSim.Framework | 36 | namespace OpenSim.Region.ClientStack.LindenUDP |
36 | { | 37 | { |
37 | |||
38 | public sealed class PacketPool | 38 | public sealed class PacketPool |
39 | { | 39 | { |
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -44,14 +44,32 @@ namespace OpenSim.Framework | |||
44 | private bool packetPoolEnabled = true; | 44 | private bool packetPoolEnabled = true; |
45 | private bool dataBlockPoolEnabled = true; | 45 | private bool dataBlockPoolEnabled = true; |
46 | 46 | ||
47 | private PercentageStat m_packetsReusedStat = new PercentageStat( | ||
48 | "PacketsReused", | ||
49 | "Packets reused", | ||
50 | "Number of packets reused out of all requests to the packet pool", | ||
51 | "clientstack", | ||
52 | "packetpool", | ||
53 | StatType.Push, | ||
54 | null, | ||
55 | StatVerbosity.Debug); | ||
56 | |||
57 | private PercentageStat m_blocksReusedStat = new PercentageStat( | ||
58 | "PacketDataBlocksReused", | ||
59 | "Packet data blocks reused", | ||
60 | "Number of data blocks reused out of all requests to the packet pool", | ||
61 | "clientstack", | ||
62 | "packetpool", | ||
63 | StatType.Push, | ||
64 | null, | ||
65 | StatVerbosity.Debug); | ||
66 | |||
67 | /// <summary> | ||
68 | /// Pool of packets available for reuse. | ||
69 | /// </summary> | ||
47 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); | 70 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); |
48 | 71 | ||
49 | private static Dictionary<Type, Stack<Object>> DataBlocks = | 72 | private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>(); |
50 | new Dictionary<Type, Stack<Object>>(); | ||
51 | |||
52 | static PacketPool() | ||
53 | { | ||
54 | } | ||
55 | 73 | ||
56 | public static PacketPool Instance | 74 | public static PacketPool Instance |
57 | { | 75 | { |
@@ -70,8 +88,45 @@ namespace OpenSim.Framework | |||
70 | get { return dataBlockPoolEnabled; } | 88 | get { return dataBlockPoolEnabled; } |
71 | } | 89 | } |
72 | 90 | ||
91 | private PacketPool() | ||
92 | { | ||
93 | StatsManager.RegisterStat(m_packetsReusedStat); | ||
94 | StatsManager.RegisterStat(m_blocksReusedStat); | ||
95 | |||
96 | StatsManager.RegisterStat( | ||
97 | new Stat( | ||
98 | "PacketsPoolCount", | ||
99 | "Objects within the packet pool", | ||
100 | "The number of objects currently stored within the packet pool", | ||
101 | "", | ||
102 | "clientstack", | ||
103 | "packetpool", | ||
104 | StatType.Pull, | ||
105 | stat => { lock (pool) { stat.Value = pool.Count; } }, | ||
106 | StatVerbosity.Debug)); | ||
107 | |||
108 | StatsManager.RegisterStat( | ||
109 | new Stat( | ||
110 | "PacketDataBlocksPoolCount", | ||
111 | "Objects within the packet data block pool", | ||
112 | "The number of objects currently stored within the packet data block pool", | ||
113 | "", | ||
114 | "clientstack", | ||
115 | "packetpool", | ||
116 | StatType.Pull, | ||
117 | stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } }, | ||
118 | StatVerbosity.Debug)); | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// Gets a packet of the given type. | ||
123 | /// </summary> | ||
124 | /// <param name='type'></param> | ||
125 | /// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns> | ||
73 | public Packet GetPacket(PacketType type) | 126 | public Packet GetPacket(PacketType type) |
74 | { | 127 | { |
128 | m_packetsReusedStat.Consequent++; | ||
129 | |||
75 | Packet packet; | 130 | Packet packet; |
76 | 131 | ||
77 | if (!packetPoolEnabled) | 132 | if (!packetPoolEnabled) |
@@ -81,13 +136,19 @@ namespace OpenSim.Framework | |||
81 | { | 136 | { |
82 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) | 137 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) |
83 | { | 138 | { |
139 | // m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type); | ||
140 | |||
84 | // Creating a new packet if we cannot reuse an old package | 141 | // Creating a new packet if we cannot reuse an old package |
85 | packet = Packet.BuildPacket(type); | 142 | packet = Packet.BuildPacket(type); |
86 | } | 143 | } |
87 | else | 144 | else |
88 | { | 145 | { |
146 | // m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type); | ||
147 | |||
89 | // Recycle old packages | 148 | // Recycle old packages |
90 | packet = (pool[type]).Pop(); | 149 | m_packetsReusedStat.Antecedent++; |
150 | |||
151 | packet = pool[type].Pop(); | ||
91 | } | 152 | } |
92 | } | 153 | } |
93 | 154 | ||
@@ -136,7 +197,7 @@ namespace OpenSim.Framework | |||
136 | { | 197 | { |
137 | PacketType type = GetType(bytes); | 198 | PacketType type = GetType(bytes); |
138 | 199 | ||
139 | Array.Clear(zeroBuffer, 0, zeroBuffer.Length); | 200 | // Array.Clear(zeroBuffer, 0, zeroBuffer.Length); |
140 | 201 | ||
141 | int i = 0; | 202 | int i = 0; |
142 | Packet packet = GetPacket(type); | 203 | Packet packet = GetPacket(type); |
@@ -183,6 +244,7 @@ namespace OpenSim.Framework | |||
183 | switch (packet.Type) | 244 | switch (packet.Type) |
184 | { | 245 | { |
185 | // List pooling packets here | 246 | // List pooling packets here |
247 | case PacketType.AgentUpdate: | ||
186 | case PacketType.PacketAck: | 248 | case PacketType.PacketAck: |
187 | case PacketType.ObjectUpdate: | 249 | case PacketType.ObjectUpdate: |
188 | case PacketType.ImprovedTerseObjectUpdate: | 250 | case PacketType.ImprovedTerseObjectUpdate: |
@@ -197,7 +259,9 @@ namespace OpenSim.Framework | |||
197 | 259 | ||
198 | if ((pool[type]).Count < 50) | 260 | if ((pool[type]).Count < 50) |
199 | { | 261 | { |
200 | (pool[type]).Push(packet); | 262 | // m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type); |
263 | |||
264 | pool[type].Push(packet); | ||
201 | } | 265 | } |
202 | } | 266 | } |
203 | break; | 267 | break; |
@@ -209,16 +273,21 @@ namespace OpenSim.Framework | |||
209 | } | 273 | } |
210 | } | 274 | } |
211 | 275 | ||
212 | public static T GetDataBlock<T>() where T: new() | 276 | public T GetDataBlock<T>() where T: new() |
213 | { | 277 | { |
214 | lock (DataBlocks) | 278 | lock (DataBlocks) |
215 | { | 279 | { |
280 | m_blocksReusedStat.Consequent++; | ||
281 | |||
216 | Stack<Object> s; | 282 | Stack<Object> s; |
217 | 283 | ||
218 | if (DataBlocks.TryGetValue(typeof(T), out s)) | 284 | if (DataBlocks.TryGetValue(typeof(T), out s)) |
219 | { | 285 | { |
220 | if (s.Count > 0) | 286 | if (s.Count > 0) |
287 | { | ||
288 | m_blocksReusedStat.Antecedent++; | ||
221 | return (T)s.Pop(); | 289 | return (T)s.Pop(); |
290 | } | ||
222 | } | 291 | } |
223 | else | 292 | else |
224 | { | 293 | { |
@@ -229,7 +298,7 @@ namespace OpenSim.Framework | |||
229 | } | 298 | } |
230 | } | 299 | } |
231 | 300 | ||
232 | public static void ReturnDataBlock<T>(T block) where T: new() | 301 | public void ReturnDataBlock<T>(T block) where T: new() |
233 | { | 302 | { |
234 | if (block == null) | 303 | if (block == null) |
235 | return; | 304 | return; |
@@ -244,4 +313,4 @@ namespace OpenSim.Framework | |||
244 | } | 313 | } |
245 | } | 314 | } |
246 | } | 315 | } |
247 | } | 316 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index 109a8e1..556df30 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
43 | /// This will contain basic tests for the LindenUDP client stack | 43 | /// This will contain basic tests for the LindenUDP client stack |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class BasicCircuitTests | 46 | public class BasicCircuitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private TestLLUDPServer m_udpServer; | 49 | private TestLLUDPServer m_udpServer; |
@@ -65,8 +65,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
65 | } | 65 | } |
66 | 66 | ||
67 | [SetUp] | 67 | [SetUp] |
68 | public void SetUp() | 68 | public override void SetUp() |
69 | { | 69 | { |
70 | base.SetUp(); | ||
70 | m_scene = new SceneHelpers().SetupScene(); | 71 | m_scene = new SceneHelpers().SetupScene(); |
71 | } | 72 | } |
72 | 73 | ||
@@ -143,7 +144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
143 | public void TestAddClient() | 144 | public void TestAddClient() |
144 | { | 145 | { |
145 | TestHelpers.InMethod(); | 146 | TestHelpers.InMethod(); |
146 | // XmlConfigurator.Configure(); | 147 | // TestHelpers.EnableLogging(); |
147 | 148 | ||
148 | AddUdpServer(); | 149 | AddUdpServer(); |
149 | 150 | ||
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 4672f8a..853b72d 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack | |||
76 | 76 | ||
77 | protected override void StartupSpecific() | 77 | protected override void StartupSpecific() |
78 | { | 78 | { |
79 | SceneManager = new SceneManager(); | 79 | SceneManager = SceneManager.Instance; |
80 | m_clientStackManager = CreateClientStackManager(); | 80 | m_clientStackManager = CreateClientStackManager(); |
81 | 81 | ||
82 | Initialize(); | 82 | Initialize(); |