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author | John Hurliman | 2009-10-30 03:01:15 -0700 |
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committer | John Hurliman | 2009-10-30 03:01:15 -0700 |
commit | 8a73dc0f8a3a8606439b6f7217d2d14c22bfd43e (patch) | |
tree | 2e364c6fbcbabb5cf920bb2782b426bee2f5bb01 /OpenSim/Region/ClientStack | |
parent | * Moving parcel media and avatar update packets from the unthrottled category... (diff) | |
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* Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index b8c99cf..bd75f0c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4952,8 +4952,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4952 | /// <param name="throttlePacketType">Throttling category for the packet</param> | 4952 | /// <param name="throttlePacketType">Throttling category for the packet</param> |
4953 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) | 4953 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) |
4954 | { | 4954 | { |
4955 | if (ChildAgentStatus()) | ||
4956 | Thread.Sleep(200); | ||
4957 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); | 4955 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); |
4958 | } | 4956 | } |
4959 | 4957 | ||