diff options
author | lbsa71 | 2007-09-18 13:29:16 +0000 |
---|---|---|
committer | lbsa71 | 2007-09-18 13:29:16 +0000 |
commit | 70d9cec3b5064d874f8b9622804c964beeac5f0d (patch) | |
tree | 29d4ae5a6082ea509f5c92a50582bd9b365c7a0f /OpenSim/Region/ClientStack | |
parent | * Handlerized ViewerEffect (diff) | |
download | opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.zip opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.gz opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.bz2 opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.xz |
* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.API.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.PacketQueue.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/PacketServer.cs | 41 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 16 |
6 files changed, 61 insertions, 43 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index a15a964..253807c 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs | |||
@@ -42,6 +42,8 @@ namespace OpenSim.Region.ClientStack | |||
42 | { | 42 | { |
43 | partial class ClientView | 43 | partial class ClientView |
44 | { | 44 | { |
45 | public event Action<IClientAPI> OnLogout; | ||
46 | public event Action<IClientAPI> OnConnectionClosed; | ||
45 | public event ViewerEffectEventHandler OnViewerEffect; | 47 | public event ViewerEffectEventHandler OnViewerEffect; |
46 | public event ImprovedInstantMessage OnInstantMessage; | 48 | public event ImprovedInstantMessage OnInstantMessage; |
47 | public event ChatFromViewer OnChatFromViewer; | 49 | public event ChatFromViewer OnChatFromViewer; |
@@ -373,7 +375,7 @@ namespace OpenSim.Region.ClientStack | |||
373 | agentData.AgentID = this.AgentId; | 375 | agentData.AgentID = this.AgentId; |
374 | agentData.SessionID = this.m_sessionId; | 376 | agentData.SessionID = this.m_sessionId; |
375 | agentData.SecureSessionID = this.SecureSessionID; | 377 | agentData.SecureSessionID = this.SecureSessionID; |
376 | agentData.circuitcode = this.CircuitCode; | 378 | agentData.circuitcode = this.m_circuitCode; |
377 | agentData.child = false; | 379 | agentData.child = false; |
378 | agentData.firstname = this.firstName; | 380 | agentData.firstname = this.firstName; |
379 | agentData.lastname = this.lastName; | 381 | agentData.lastname = this.lastName; |
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs index 65ad431..643b158 100644 --- a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs +++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs | |||
@@ -56,19 +56,12 @@ namespace OpenSim.Region.ClientStack | |||
56 | 56 | ||
57 | protected virtual bool Logout(IClientAPI client, Packet packet) | 57 | protected virtual bool Logout(IClientAPI client, Packet packet) |
58 | { | 58 | { |
59 | // TODO: Refactor out this into an OnLogout so the ClientManager can close all clients. | ||
60 | |||
61 | MainLog.Instance.Verbose("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); | 59 | MainLog.Instance.Verbose("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); |
62 | //send reply to let the client logout | 60 | |
63 | LogoutReplyPacket logReply = new LogoutReplyPacket(); | 61 | if( OnLogout != null ) |
64 | logReply.AgentData.AgentID = this.AgentId; | 62 | { |
65 | logReply.AgentData.SessionID = this.m_sessionId; | 63 | OnLogout(client); |
66 | logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; | 64 | } |
67 | logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); | ||
68 | logReply.InventoryData[0].ItemID = LLUUID.Zero; | ||
69 | OutPacket(logReply); | ||
70 | // | ||
71 | this.Close(); | ||
72 | 65 | ||
73 | return true; | 66 | return true; |
74 | } | 67 | } |
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs b/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs index 05c2869..bfcb19f 100644 --- a/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs +++ b/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs | |||
@@ -51,11 +51,17 @@ namespace OpenSim.Region.ClientStack | |||
51 | protected const int RESEND_TIMEOUT = 4000; | 51 | protected const int RESEND_TIMEOUT = 4000; |
52 | protected const int MAX_SEQUENCE = 0xFFFFFF; | 52 | protected const int MAX_SEQUENCE = 0xFFFFFF; |
53 | 53 | ||
54 | public uint CircuitCode; | 54 | private uint m_circuitCode; |
55 | public EndPoint userEP; | 55 | public EndPoint userEP; |
56 | 56 | ||
57 | protected PacketServer m_networkServer; | 57 | protected PacketServer m_networkServer; |
58 | 58 | ||
59 | public uint CircuitCode | ||
60 | { | ||
61 | get { return m_circuitCode; } | ||
62 | set { m_circuitCode = value; } | ||
63 | } | ||
64 | |||
59 | protected virtual void ProcessOutPacket(Packet Pack) | 65 | protected virtual void ProcessOutPacket(Packet Pack) |
60 | { | 66 | { |
61 | // Keep track of when this packet was sent out | 67 | // Keep track of when this packet was sent out |
@@ -142,11 +148,11 @@ namespace OpenSim.Region.ClientStack | |||
142 | if (Pack.Header.Zerocoded) | 148 | if (Pack.Header.Zerocoded) |
143 | { | 149 | { |
144 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | 150 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); |
145 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | 151 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);//userEP); |
146 | } | 152 | } |
147 | else | 153 | else |
148 | { | 154 | { |
149 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | 155 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); //userEP); |
150 | } | 156 | } |
151 | } | 157 | } |
152 | catch (Exception) | 158 | catch (Exception) |
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index f8ac1d8..2341b7b 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -133,8 +133,6 @@ namespace OpenSim.Region.ClientStack | |||
133 | 133 | ||
134 | m_scene.RemoveClient(this.AgentId); | 134 | m_scene.RemoveClient(this.AgentId); |
135 | 135 | ||
136 | m_clientManager.Remove(this.CircuitCode); // TODO: Move out and delete ref to clientmanager. | ||
137 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | ||
138 | this.ClientThread.Abort(); | 136 | this.ClientThread.Abort(); |
139 | } | 137 | } |
140 | 138 | ||
@@ -215,7 +213,7 @@ namespace OpenSim.Region.ClientStack | |||
215 | } else { | 213 | } else { |
216 | info = packet.Type.ToString(); | 214 | info = packet.Type.ToString(); |
217 | } | 215 | } |
218 | Console.WriteLine(CircuitCode + ":" + direction + ": " + info); | 216 | Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); |
219 | } | 217 | } |
220 | } | 218 | } |
221 | 219 | ||
@@ -252,8 +250,10 @@ namespace OpenSim.Region.ClientStack | |||
252 | probesWithNoIngressPackets++; | 250 | probesWithNoIngressPackets++; |
253 | if (probesWithNoIngressPackets > 30) | 251 | if (probesWithNoIngressPackets > 30) |
254 | { | 252 | { |
255 | // Refactor out this into an OnConnectionClosed so the ClientManager can clean up | 253 | if( OnConnectionClosed != null ) |
256 | this.Close(); | 254 | { |
255 | OnConnectionClosed(this); | ||
256 | } | ||
257 | } | 257 | } |
258 | else | 258 | else |
259 | { | 259 | { |
@@ -283,7 +283,7 @@ namespace OpenSim.Region.ClientStack | |||
283 | 283 | ||
284 | protected virtual void AuthUser() | 284 | protected virtual void AuthUser() |
285 | { | 285 | { |
286 | // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.m_sessionId, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | 286 | // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.m_circuitCode.m_sessionId, cirpack.m_circuitCode.ID, cirpack.m_circuitCode.Code); |
287 | AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | 287 | AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); |
288 | if (!sessionInfo.Authorised) | 288 | if (!sessionInfo.Authorised) |
289 | { | 289 | { |
@@ -297,7 +297,7 @@ namespace OpenSim.Region.ClientStack | |||
297 | //session is authorised | 297 | //session is authorised |
298 | m_agentId = cirpack.CircuitCode.ID; | 298 | m_agentId = cirpack.CircuitCode.ID; |
299 | this.m_sessionId = cirpack.CircuitCode.SessionID; | 299 | this.m_sessionId = cirpack.CircuitCode.SessionID; |
300 | this.CircuitCode = cirpack.CircuitCode.Code; | 300 | this.m_circuitCode = cirpack.CircuitCode.Code; |
301 | this.firstName = sessionInfo.LoginInfo.First; | 301 | this.firstName = sessionInfo.LoginInfo.First; |
302 | this.lastName = sessionInfo.LoginInfo.Last; | 302 | this.lastName = sessionInfo.LoginInfo.Last; |
303 | 303 | ||
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index bceeeb3..28f25bd 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs | |||
@@ -33,14 +33,15 @@ using OpenSim.Framework; | |||
33 | using OpenSim.Framework.Types; | 33 | using OpenSim.Framework.Types; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Communications.Caches; | 35 | using OpenSim.Framework.Communications.Caches; |
36 | using libsecondlife; | ||
36 | 37 | ||
37 | namespace OpenSim.Region.ClientStack | 38 | namespace OpenSim.Region.ClientStack |
38 | { | 39 | { |
39 | public class PacketServer | 40 | public class PacketServer |
40 | { | 41 | { |
41 | private ClientStackNetworkHandler _networkHandler; | 42 | private ClientStackNetworkHandler m_networkHandler; |
42 | private IScene _localScene; | 43 | private IScene _localScene; |
43 | private ClientManager m_clientManager = new ClientManager(); | 44 | private readonly ClientManager m_clientManager = new ClientManager(); |
44 | public ClientManager ClientManager | 45 | public ClientManager ClientManager |
45 | { | 46 | { |
46 | get { return m_clientManager; } | 47 | get { return m_clientManager; } |
@@ -48,8 +49,8 @@ namespace OpenSim.Region.ClientStack | |||
48 | 49 | ||
49 | public PacketServer(ClientStackNetworkHandler networkHandler) | 50 | public PacketServer(ClientStackNetworkHandler networkHandler) |
50 | { | 51 | { |
51 | _networkHandler = networkHandler; | 52 | m_networkHandler = networkHandler; |
52 | _networkHandler.RegisterPacketServer(this); | 53 | m_networkHandler.RegisterPacketServer(this); |
53 | } | 54 | } |
54 | 55 | ||
55 | public IScene LocalScene | 56 | public IScene LocalScene |
@@ -70,11 +71,6 @@ namespace OpenSim.Region.ClientStack | |||
70 | m_clientManager.InPacket(circuitCode, packet); | 71 | m_clientManager.InPacket(circuitCode, packet); |
71 | } | 72 | } |
72 | 73 | ||
73 | public virtual void ConnectionClosed(uint circuitCode) | ||
74 | { | ||
75 | m_clientManager.ConnectionClosed(circuitCode); | ||
76 | } | ||
77 | |||
78 | /// <summary> | 74 | /// <summary> |
79 | /// | 75 | /// |
80 | /// </summary> | 76 | /// </summary> |
@@ -145,10 +141,24 @@ namespace OpenSim.Region.ClientStack | |||
145 | this.m_clientManager.Add(useCircuit.CircuitCode.Code, newuser); | 141 | this.m_clientManager.Add(useCircuit.CircuitCode.Code, newuser); |
146 | 142 | ||
147 | newuser.OnViewerEffect += m_clientManager.ViewerEffectHandler; | 143 | newuser.OnViewerEffect += m_clientManager.ViewerEffectHandler; |
144 | newuser.OnLogout += LogoutHandler; | ||
145 | newuser.OnConnectionClosed += CloseClient; | ||
148 | 146 | ||
149 | return true; | 147 | return true; |
150 | } | 148 | } |
151 | 149 | ||
150 | public void LogoutHandler(IClientAPI client) | ||
151 | { | ||
152 | LogoutReplyPacket logReply = new LogoutReplyPacket(); | ||
153 | logReply.AgentData.AgentID = client.AgentId; | ||
154 | logReply.AgentData.SessionID = client.SessionId; | ||
155 | logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; | ||
156 | logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); | ||
157 | logReply.InventoryData[0].ItemID = LLUUID.Zero; | ||
158 | client.OutPacket(logReply); | ||
159 | |||
160 | CloseClient( client ); | ||
161 | } | ||
152 | 162 | ||
153 | 163 | ||
154 | /// <summary> | 164 | /// <summary> |
@@ -160,17 +170,22 @@ namespace OpenSim.Region.ClientStack | |||
160 | /// <param name="circuitcode"></param> | 170 | /// <param name="circuitcode"></param> |
161 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | 171 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) |
162 | { | 172 | { |
163 | this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | 173 | this.m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); |
164 | } | 174 | } |
165 | 175 | ||
166 | /// <summary> | 176 | /// <summary> |
167 | /// | 177 | /// |
168 | /// </summary> | 178 | /// </summary> |
169 | /// <param name="circuitcode"></param> | 179 | /// <param name="circuitcode"></param> |
170 | public virtual void RemoveClientCircuit(uint circuitcode) | 180 | public virtual void CloseCircuit(uint circuitcode) |
181 | { | ||
182 | m_networkHandler.RemoveClientCircuit( circuitcode ); | ||
183 | m_clientManager.CloseAllAgents( circuitcode ); | ||
184 | } | ||
185 | |||
186 | public virtual void CloseClient( IClientAPI client ) | ||
171 | { | 187 | { |
172 | this._networkHandler.RemoveClientCircuit(circuitcode); | 188 | CloseCircuit( client.CircuitCode ); |
173 | this.m_clientManager.Remove(circuitcode); | ||
174 | } | 189 | } |
175 | } | 190 | } |
176 | } | 191 | } |
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index efc9c87..b0b529c 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack | |||
49 | protected IPEndPoint ipeSender; | 49 | protected IPEndPoint ipeSender; |
50 | protected EndPoint epSender; | 50 | protected EndPoint epSender; |
51 | protected AsyncCallback ReceivedData; | 51 | protected AsyncCallback ReceivedData; |
52 | protected PacketServer _packetServer; | 52 | protected PacketServer m_packetServer; |
53 | 53 | ||
54 | protected int listenPort; | 54 | protected int listenPort; |
55 | protected IScene m_localScene; | 55 | protected IScene m_localScene; |
@@ -61,11 +61,11 @@ namespace OpenSim.Region.ClientStack | |||
61 | { | 61 | { |
62 | get | 62 | get |
63 | { | 63 | { |
64 | return _packetServer; | 64 | return m_packetServer; |
65 | } | 65 | } |
66 | set | 66 | set |
67 | { | 67 | { |
68 | _packetServer = value; | 68 | m_packetServer = value; |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ClientStack | |||
74 | set | 74 | set |
75 | { | 75 | { |
76 | this.m_localScene = value; | 76 | this.m_localScene = value; |
77 | this._packetServer.LocalScene = this.m_localScene; | 77 | this.m_packetServer.LocalScene = this.m_localScene; |
78 | } | 78 | } |
79 | } | 79 | } |
80 | 80 | ||
@@ -111,7 +111,9 @@ namespace OpenSim.Region.ClientStack | |||
111 | catch (System.Net.Sockets.SocketException) | 111 | catch (System.Net.Sockets.SocketException) |
112 | { | 112 | { |
113 | Console.WriteLine("Remote host Closed connection"); | 113 | Console.WriteLine("Remote host Closed connection"); |
114 | this._packetServer.ConnectionClosed(this.clientCircuits[epSender]); | 114 | |
115 | this.m_packetServer.CloseCircuit(this.clientCircuits[epSender]); | ||
116 | |||
115 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | 117 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); |
116 | epSender = (EndPoint)ipeSender; | 118 | epSender = (EndPoint)ipeSender; |
117 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 119 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
@@ -126,7 +128,7 @@ namespace OpenSim.Region.ClientStack | |||
126 | if (this.clientCircuits.ContainsKey(epSender)) | 128 | if (this.clientCircuits.ContainsKey(epSender)) |
127 | { | 129 | { |
128 | //if so then send packet to the packetserver | 130 | //if so then send packet to the packetserver |
129 | this._packetServer.InPacket(this.clientCircuits[epSender], packet); | 131 | this.m_packetServer.InPacket(this.clientCircuits[epSender], packet); |
130 | } | 132 | } |
131 | else if (packet.Type == PacketType.UseCircuitCode) | 133 | else if (packet.Type == PacketType.UseCircuitCode) |
132 | { | 134 | { |
@@ -170,7 +172,7 @@ namespace OpenSim.Region.ClientStack | |||
170 | 172 | ||
171 | public virtual void RegisterPacketServer(PacketServer server) | 173 | public virtual void RegisterPacketServer(PacketServer server) |
172 | { | 174 | { |
173 | this._packetServer = server; | 175 | this.m_packetServer = server; |
174 | } | 176 | } |
175 | 177 | ||
176 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) | 178 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) |