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author | Tedd Hansen | 2008-02-02 16:03:10 +0000 |
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committer | Tedd Hansen | 2008-02-02 16:03:10 +0000 |
commit | 3a6405d2f77ec99fb5592fa9d6aa5884dfbef22f (patch) | |
tree | 0b6a6943c593fe50fe7c930ea53320bb64c1143a /OpenSim/Region/ClientStack/UDPServer.cs | |
parent | * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o... (diff) | |
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In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 0fd3486..3e2b536 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -260,7 +260,7 @@ namespace OpenSim.Region.ClientStack | |||
260 | for (uint i = 0; i < 20; i++) | 260 | for (uint i = 0; i < 20; i++) |
261 | { | 261 | { |
262 | newPort = listenPort + i; | 262 | newPort = listenPort + i; |
263 | m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ". Allow alternate ports: " + Allow_Alternate_Port.ToString()); | 263 | m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString()); |
264 | try | 264 | try |
265 | { | 265 | { |
266 | ServerIncoming = new IPEndPoint(listenIP, (int) newPort); | 266 | ServerIncoming = new IPEndPoint(listenIP, (int) newPort); |
@@ -272,7 +272,7 @@ namespace OpenSim.Region.ClientStack | |||
272 | catch (Exception ex) | 272 | catch (Exception ex) |
273 | { | 273 | { |
274 | // We are not looking for alternate ports? | 274 | // We are not looking for alternate ports? |
275 | if (!Allow_Alternate_Port) | 275 | //if (!Allow_Alternate_Port) |
276 | throw (ex); | 276 | throw (ex); |
277 | 277 | ||
278 | // We are looking for alternate ports! | 278 | // We are looking for alternate ports! |