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author | Jeff Ames | 2007-12-20 05:43:02 +0000 |
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committer | Jeff Ames | 2007-12-20 05:43:02 +0000 |
commit | be2ad79e52efb5eb543057e8e73fa601d0b91c87 (patch) | |
tree | 688a11b5737835b3cd46b2beaf01c6e9d23ace09 /OpenSim/Region/ClientStack/UDPServer.cs | |
parent | *Added event called after any movement is handled (OnClientMovement) - will b... (diff) | |
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Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 65 |
1 files changed, 64 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index f91e5e2..5cad041 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Net; | 31 | using System.Net; |
31 | using System.Net.Sockets; | 32 | using System.Net.Sockets; |
@@ -36,6 +37,68 @@ using OpenSim.Framework.Console; | |||
36 | 37 | ||
37 | namespace OpenSim.Region.ClientStack | 38 | namespace OpenSim.Region.ClientStack |
38 | { | 39 | { |
40 | public sealed class PacketPool | ||
41 | { | ||
42 | // Set up a thread-safe singleton pattern | ||
43 | static PacketPool() | ||
44 | { | ||
45 | } | ||
46 | |||
47 | static readonly PacketPool instance = new PacketPool(); | ||
48 | |||
49 | public static PacketPool Instance | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | return instance; | ||
54 | } | ||
55 | } | ||
56 | |||
57 | private Hashtable pool = new Hashtable(); | ||
58 | |||
59 | public Packet GetPacket(PacketType type) { | ||
60 | Packet packet = null; | ||
61 | |||
62 | lock(pool) | ||
63 | { | ||
64 | if(pool[type] == null || ((Stack) pool[type]).Count == 0) | ||
65 | { | ||
66 | // Creating a new packet if we cannot reuse an old package | ||
67 | packet = Packet.BuildPacket(type); | ||
68 | } | ||
69 | else | ||
70 | { | ||
71 | // Recycle old packages | ||
72 | packet=(Packet) ((Stack) pool[type]).Pop(); | ||
73 | } | ||
74 | } | ||
75 | |||
76 | return packet; | ||
77 | } | ||
78 | |||
79 | public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer) { | ||
80 | Packet packet = GetPacket(Packet.GetType(bytes, packetEnd, zeroBuffer)); | ||
81 | |||
82 | int i = 0; | ||
83 | packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer); | ||
84 | return packet; | ||
85 | } | ||
86 | |||
87 | public void ReturnPacket(Packet packet) { | ||
88 | lock(pool) | ||
89 | { | ||
90 | PacketType type=packet.Type; | ||
91 | |||
92 | if(pool[type] == null) | ||
93 | { | ||
94 | pool[type] = new Stack(); | ||
95 | } | ||
96 | |||
97 | ((Stack) pool[type]).Push(packet); | ||
98 | } | ||
99 | } | ||
100 | } | ||
101 | |||
39 | public class UDPServer : ClientStackNetworkHandler | 102 | public class UDPServer : ClientStackNetworkHandler |
40 | { | 103 | { |
41 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | 104 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); |
@@ -194,7 +257,7 @@ namespace OpenSim.Region.ClientStack | |||
194 | 257 | ||
195 | try | 258 | try |
196 | { | 259 | { |
197 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | 260 | packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer); |
198 | } | 261 | } |
199 | catch(Exception) | 262 | catch(Exception) |
200 | { | 263 | { |