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author | MW | 2007-08-21 21:03:18 +0000 |
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committer | MW | 2007-08-21 21:03:18 +0000 |
commit | 921ac14e86fab329c3135b24b2a1be83813fce1b (patch) | |
tree | 867f42c3f5b9984b2281df2e6b40f7f56349d297 /OpenSim/Region/ClientStack/UDPServer.cs | |
parent | changed the comment lines from # to ; in opensim.ini. (diff) | |
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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
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