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author | MW | 2007-06-27 15:28:52 +0000 |
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committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/ClientStack/UDPServer.cs | |
download | opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs new file mode 100644 index 0000000..f2a02d9 --- /dev/null +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -0,0 +1,208 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Text; | ||
30 | using System.IO; | ||
31 | using System.Threading; | ||
32 | using System.Net; | ||
33 | using System.Net.Sockets; | ||
34 | using System.Timers; | ||
35 | using System.Reflection; | ||
36 | using System.Collections; | ||
37 | using System.Collections.Generic; | ||
38 | using libsecondlife; | ||
39 | using libsecondlife.Packets; | ||
40 | using OpenSim.Terrain; | ||
41 | using OpenSim.Framework.Interfaces; | ||
42 | using OpenSim.Framework.Types; | ||
43 | using OpenSim.Assets; | ||
44 | using OpenSim.Caches; | ||
45 | using OpenSim.Framework.Console; | ||
46 | using OpenSim.Framework; | ||
47 | using Nwc.XmlRpc; | ||
48 | using OpenSim.Servers; | ||
49 | using OpenSim.GenericConfig; | ||
50 | |||
51 | namespace OpenSim | ||
52 | { | ||
53 | |||
54 | public class UDPServer : ClientStackNetworkHandler | ||
55 | { | ||
56 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
57 | public Socket Server; | ||
58 | protected IPEndPoint ServerIncoming; | ||
59 | protected byte[] RecvBuffer = new byte[4096]; | ||
60 | protected byte[] ZeroBuffer = new byte[8192]; | ||
61 | protected IPEndPoint ipeSender; | ||
62 | protected EndPoint epSender; | ||
63 | protected AsyncCallback ReceivedData; | ||
64 | protected PacketServer _packetServer; | ||
65 | |||
66 | protected int listenPort; | ||
67 | protected IWorld m_localWorld; | ||
68 | protected AssetCache m_assetCache; | ||
69 | protected InventoryCache m_inventoryCache; | ||
70 | protected LogBase m_log; | ||
71 | protected AuthenticateSessionsBase m_authenticateSessionsClass; | ||
72 | |||
73 | public PacketServer PacketServer | ||
74 | { | ||
75 | get | ||
76 | { | ||
77 | return _packetServer; | ||
78 | } | ||
79 | set | ||
80 | { | ||
81 | _packetServer = value; | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public IWorld LocalWorld | ||
86 | { | ||
87 | set | ||
88 | { | ||
89 | this.m_localWorld = value; | ||
90 | this._packetServer.LocalWorld = this.m_localWorld; | ||
91 | } | ||
92 | } | ||
93 | |||
94 | public UDPServer() | ||
95 | { | ||
96 | } | ||
97 | |||
98 | public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass) | ||
99 | { | ||
100 | listenPort = port; | ||
101 | this.m_assetCache = assetCache; | ||
102 | this.m_inventoryCache = inventoryCache; | ||
103 | this.m_log = console; | ||
104 | this.m_authenticateSessionsClass = authenticateClass; | ||
105 | this.CreatePacketServer(); | ||
106 | |||
107 | } | ||
108 | |||
109 | protected virtual void CreatePacketServer() | ||
110 | { | ||
111 | PacketServer packetServer = new PacketServer(this, (uint) listenPort); | ||
112 | } | ||
113 | |||
114 | protected virtual void OnReceivedData(IAsyncResult result) | ||
115 | { | ||
116 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
117 | epSender = (EndPoint)ipeSender; | ||
118 | Packet packet = null; | ||
119 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
120 | int packetEnd = numBytes - 1; | ||
121 | |||
122 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
123 | |||
124 | // do we already have a circuit for this endpoint | ||
125 | if (this.clientCircuits.ContainsKey(epSender)) | ||
126 | { | ||
127 | //if so then send packet to the packetserver | ||
128 | this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); | ||
129 | } | ||
130 | else if (packet.Type == PacketType.UseCircuitCode) | ||
131 | { | ||
132 | // new client | ||
133 | this.AddNewClient(packet); | ||
134 | } | ||
135 | else | ||
136 | { // invalid client | ||
137 | m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); | ||
138 | } | ||
139 | |||
140 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
141 | } | ||
142 | |||
143 | protected virtual void AddNewClient(Packet packet) | ||
144 | { | ||
145 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; | ||
146 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | ||
147 | |||
148 | this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass); | ||
149 | } | ||
150 | |||
151 | public void ServerListener() | ||
152 | { | ||
153 | m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); | ||
154 | |||
155 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | ||
156 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
157 | Server.Bind(ServerIncoming); | ||
158 | |||
159 | m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); | ||
160 | |||
161 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
162 | epSender = (EndPoint)ipeSender; | ||
163 | ReceivedData = new AsyncCallback(this.OnReceivedData); | ||
164 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
165 | |||
166 | m_log.Verbose("UDPServer.cs:ServerListener() - Listening..."); | ||
167 | |||
168 | } | ||
169 | |||
170 | public virtual void RegisterPacketServer(PacketServer server) | ||
171 | { | ||
172 | this._packetServer = server; | ||
173 | } | ||
174 | |||
175 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) | ||
176 | { | ||
177 | // find the endpoint for this circuit | ||
178 | EndPoint sendto = null; | ||
179 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | ||
180 | { | ||
181 | if (p.Value == circuitcode) | ||
182 | { | ||
183 | sendto = p.Key; | ||
184 | break; | ||
185 | } | ||
186 | } | ||
187 | if (sendto != null) | ||
188 | { | ||
189 | //we found the endpoint so send the packet to it | ||
190 | this.Server.SendTo(buffer, size, flags, sendto); | ||
191 | } | ||
192 | } | ||
193 | |||
194 | public virtual void RemoveClientCircuit(uint circuitcode) | ||
195 | { | ||
196 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | ||
197 | { | ||
198 | if (p.Value == circuitcode) | ||
199 | { | ||
200 | this.clientCircuits.Remove(p.Key); | ||
201 | break; | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | |||
206 | |||
207 | } | ||
208 | } \ No newline at end of file | ||