diff options
author | lbsa71 | 2007-07-26 14:55:42 +0000 |
---|---|---|
committer | lbsa71 | 2007-07-26 14:55:42 +0000 |
commit | 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 (patch) | |
tree | 81ab89a9749577c6fa1a3a19c1ed09c1942ec201 /OpenSim/Region/ClientStack/UDPServer.cs | |
parent | Added the default shape to the OpenSim library. Now need to get the new ruth ... (diff) | |
download | opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.zip opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.gz opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.bz2 opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.xz |
* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 340ef61..705ced0 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.ClientStack | |||
53 | protected PacketServer _packetServer; | 53 | protected PacketServer _packetServer; |
54 | 54 | ||
55 | protected int listenPort; | 55 | protected int listenPort; |
56 | protected IWorld m_localWorld; | 56 | protected IScene m_localScene; |
57 | protected AssetCache m_assetCache; | 57 | protected AssetCache m_assetCache; |
58 | protected InventoryCache m_inventoryCache; | 58 | protected InventoryCache m_inventoryCache; |
59 | protected LogBase m_log; | 59 | protected LogBase m_log; |
@@ -71,12 +71,12 @@ namespace OpenSim.Region.ClientStack | |||
71 | } | 71 | } |
72 | } | 72 | } |
73 | 73 | ||
74 | public IWorld LocalWorld | 74 | public IScene LocalScene |
75 | { | 75 | { |
76 | set | 76 | set |
77 | { | 77 | { |
78 | this.m_localWorld = value; | 78 | this.m_localScene = value; |
79 | this._packetServer.LocalWorld = this.m_localWorld; | 79 | this._packetServer.LocalScene = this.m_localScene; |
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||