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authorTeravus Ovares2007-12-18 12:33:29 +0000
committerTeravus Ovares2007-12-18 12:33:29 +0000
commitf79a50062147b50f47e61f4a4162d6f01e590d34 (patch)
tree90215cc54c59fc5bc72abf7b892420fdab0d5095 /OpenSim/Region/ClientStack/UDPServer.cs
parent* Added Incomplete Handling of the RegionInfoRequest packet (diff)
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* Sakai appears to be having some sort of socket error that we've not accounted for. We're going to assume that our endpoint is okay and continue reading.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 64381b4..f91e5e2 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -120,6 +120,7 @@ namespace OpenSim.Region.ClientStack
120 case SocketError.AlreadyInProgress: 120 case SocketError.AlreadyInProgress:
121 case SocketError.NetworkReset: 121 case SocketError.NetworkReset:
122 case SocketError.ConnectionReset: 122 case SocketError.ConnectionReset:
123
123 try 124 try
124 { 125 {
125 CloseEndPoint(epSender); 126 CloseEndPoint(epSender);
@@ -154,6 +155,23 @@ namespace OpenSim.Region.ClientStack
154 { 155 {
155 //MainLog.Instance.Verbose("UDPSERVER", a.ToString()); 156 //MainLog.Instance.Verbose("UDPSERVER", a.ToString());
156 } 157 }
158 try
159 {
160 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
161
162 // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
163 // so therefore.. we've got to tell the server to BeginReceiveFrom again.
164 // This will happen over and over until we've gone through all packets
165 // sent to and from this particular user.
166 // Stupid I know..
167 // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
168
169 }
170 catch (SocketException)
171 {
172
173 }
174
157 // Here's some reference code! :D 175 // Here's some reference code! :D
158 // Shutdown and restart the UDP listener! hehe 176 // Shutdown and restart the UDP listener! hehe
159 // Shiny 177 // Shiny