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authorMW2007-08-16 16:57:30 +0000
committerMW2007-08-16 16:57:30 +0000
commit67873b8614e51fad759b3ba3de0dd0c2f9dba43f (patch)
treef3b1261aac15cb08c53dc69ecae205c35cb5137c /OpenSim/Region/ClientStack/UDPServer.cs
parentTaking Prims (SceneObjectGroups) in and out of inventory should now work and ... (diff)
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Deleted old inventoryCache.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 1e1801f..45eb0cd 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -30,7 +30,6 @@ using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Net.Sockets; 31using System.Net.Sockets;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33using OpenSim.Assets;
34using OpenSim.Framework; 33using OpenSim.Framework;
35using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
36using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
@@ -55,7 +54,6 @@ namespace OpenSim.Region.ClientStack
55 protected int listenPort; 54 protected int listenPort;
56 protected IScene m_localScene; 55 protected IScene m_localScene;
57 protected AssetCache m_assetCache; 56 protected AssetCache m_assetCache;
58 protected InventoryCache m_inventoryCache;
59 protected LogBase m_log; 57 protected LogBase m_log;
60 protected AgentCircuitManager m_authenticateSessionsClass; 58 protected AgentCircuitManager m_authenticateSessionsClass;
61 59
@@ -84,11 +82,10 @@ namespace OpenSim.Region.ClientStack
84 { 82 {
85 } 83 }
86 84
87 public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AgentCircuitManager authenticateClass) 85 public UDPServer(int port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass)
88 { 86 {
89 listenPort = port; 87 listenPort = port;
90 this.m_assetCache = assetCache; 88 this.m_assetCache = assetCache;
91 this.m_inventoryCache = inventoryCache;
92 this.m_log = console; 89 this.m_log = console;
93 this.m_authenticateSessionsClass = authenticateClass; 90 this.m_authenticateSessionsClass = authenticateClass;
94 this.CreatePacketServer(); 91 this.CreatePacketServer();
@@ -133,7 +130,7 @@ namespace OpenSim.Region.ClientStack
133 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; 130 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
134 this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); 131 this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
135 132
136 this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass); 133 this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass);
137 } 134 }
138 135
139 public void ServerListener() 136 public void ServerListener()