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authorMelanie Thielker2008-08-15 13:13:39 +0000
committerMelanie Thielker2008-08-15 13:13:39 +0000
commitdfc553d0a4c25d6c1f491b228e89402c0415acda (patch)
tree63653f47cc17365ec828f2e5507b7fd75c0388be /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentMinor formatting cleanup. (diff)
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Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 3e941cf..7a552a6 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -135,11 +135,14 @@ namespace OpenSim.Region.ClientStack
135 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 135 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
136 scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight); 136 scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight);
137 137
138 // TODO: Remove this cruft once MasterAvatar is fully deprecated
138 //Master Avatar Setup 139 //Master Avatar Setup
139 UserProfileData masterAvatar; 140 UserProfileData masterAvatar;
140 if (scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero) 141 if (scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
141 { 142 {
142 masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID); 143 masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
144 scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
145 scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
143 } 146 }
144 else 147 else
145 { 148 {
@@ -151,7 +154,7 @@ namespace OpenSim.Region.ClientStack
151 154
152 if (masterAvatar != null) 155 if (masterAvatar != null)
153 { 156 {
154 m_log.Info("[PARCEL]: Found master avatar [" + masterAvatar.ID.ToString() + "]"); 157 m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]", scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
155 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID; 158 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
156 } 159 }
157 else 160 else