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author | Justin Clark-Casey (justincc) | 2014-09-26 20:56:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-11-25 23:18:38 +0000 |
commit | 8d721451129a8f9de84157d83e4bc741c8c7684f (patch) | |
tree | 2c26ed9e1cca03aa9dee3330493065642d90c28b /OpenSim/Region/ClientStack/RegionApplicationBase.cs | |
parent | Improve frame time stability by taking a few unnecessary repeated calculation... (diff) | |
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If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.
In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
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