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authorSean Dague2008-04-21 12:42:56 +0000
committerSean Dague2008-04-21 12:42:56 +0000
commitbf1580fba45df7624180b07599c8170074500c99 (patch)
tree696a69c94554f0789b123c82fb34c658e9a0b6af /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parent* Various refactorings. (diff)
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From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index bc0bea3..a6124a9 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -54,6 +54,9 @@ namespace OpenSim.Region.ClientStack
54 protected uint m_httpServerPort; 54 protected uint m_httpServerPort;
55 55
56 protected CommunicationsManager m_commsManager; 56 protected CommunicationsManager m_commsManager;
57 public CommunicationsManager CommunicationsManager {
58 get { return m_commsManager; }
59 }
57 60
58 protected SceneManager m_sceneManager = new SceneManager(); 61 protected SceneManager m_sceneManager = new SceneManager();
59 62