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authormingchen2007-12-18 17:42:02 +0000
committermingchen2007-12-18 17:42:02 +0000
commit128f2b1e1b876e5e10233b6f13a91be9314c3dc9 (patch)
treeb685a017da3f8ac7c23a20eea3b27df42735bd58 /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parent* Sakai appears to be having some sort of socket error that we've not account... (diff)
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*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index d629add..51155ac 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -142,8 +142,6 @@ namespace OpenSim.Region.ClientStack
142 m_log.Verbose("PARCEL", "No master avatar found, using null."); 142 m_log.Verbose("PARCEL", "No master avatar found, using null.");
143 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; 143 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
144 } 144 }
145
146 scene.LandManager.resetSimLandObjects();
147 145
148 scene.LoadPrimsFromStorage(m_permissions); 146 scene.LoadPrimsFromStorage(m_permissions);
149 scene.loadAllLandObjectsFromStorage(); 147 scene.loadAllLandObjectsFromStorage();