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authorAdam Frisby2008-05-02 18:26:19 +0000
committerAdam Frisby2008-05-02 18:26:19 +0000
commit67bbfadc06f36b5175cd5f7268ba876769667dca (patch)
treebd4f485b5f72ef7a702af067d8656745f0dc3986 /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentadding a few more prep parts for this object (diff)
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* More refactorings of UDPServer.
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 3fa2371..ba0b9b4 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
107 return physicsPluginManager.GetPhysicsScene(engine, meshEngine); 107 return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
108 } 108 }
109 109
110 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions) 110 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer, bool m_permissions)
111 { 111 {
112 return SetupScene(regionInfo, 0, out udpServer, m_permissions); 112 return SetupScene(regionInfo, 0, out clientServer, m_permissions);
113 } 113 }
114 114
115 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions) 115 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer, bool m_permissions)
116 { 116 {
117 AgentCircuitManager circuitManager = new AgentCircuitManager(); 117 AgentCircuitManager circuitManager = new AgentCircuitManager();
118 IPAddress listenIP = regionInfo.InternalEndPoint.Address; 118 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
@@ -120,12 +120,12 @@ namespace OpenSim.Region.ClientStack
120 // listenIP = IPAddress.Parse("0.0.0.0"); 120 // listenIP = IPAddress.Parse("0.0.0.0");
121 121
122 uint port = (uint) regionInfo.InternalEndPoint.Port; 122 uint port = (uint) regionInfo.InternalEndPoint.Port;
123 udpServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); 123 clientServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
124 regionInfo.InternalEndPoint.Port = (int)port; 124 regionInfo.InternalEndPoint.Port = (int)port;
125 125
126 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); 126 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
127 127
128 udpServer.AddScene(scene); 128 clientServer.AddScene(scene);
129 129
130 scene.LoadWorldMap(); 130 scene.LoadWorldMap();
131 131