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authorJohan Berntsson2008-03-04 05:31:54 +0000
committerJohan Berntsson2008-03-04 05:31:54 +0000
commit279e0061c515ee0a03036bef68eea9738273d785 (patch)
tree4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentAdded copyright heaaders. Minor cleanup. (diff)
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Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index a760712..660c3b3 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -104,13 +104,18 @@ namespace OpenSim.Region.ClientStack
104 104
105 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) 105 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
106 { 106 {
107 return SetupScene(regionInfo, 0, out udpServer, m_permissions);
108 }
109
110 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out UDPServer udpServer, bool m_permissions)
111 {
107 AgentCircuitManager circuitManager = new AgentCircuitManager(); 112 AgentCircuitManager circuitManager = new AgentCircuitManager();
108 IPAddress listenIP = regionInfo.InternalEndPoint.Address; 113 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
109 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP)) 114 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
110 // listenIP = IPAddress.Parse("0.0.0.0"); 115 // listenIP = IPAddress.Parse("0.0.0.0");
111 116
112 uint port = (uint) regionInfo.InternalEndPoint.Port; 117 uint port = (uint) regionInfo.InternalEndPoint.Port;
113 udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); 118 udpServer = new UDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
114 regionInfo.InternalEndPoint.Port = (int)port; 119 regionInfo.InternalEndPoint.Port = (int)port;
115 120
116 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); 121 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
@@ -148,8 +153,8 @@ namespace OpenSim.Region.ClientStack
148 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; 153 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
149 } 154 }
150 155
151 scene.LoadPrimsFromStorage(m_permissions); 156 scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID);
152 scene.loadAllLandObjectsFromStorage(); 157 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
153 scene.performParcelPrimCountUpdate(); 158 scene.performParcelPrimCountUpdate();
154 scene.StartTimer(); 159 scene.StartTimer();
155 return scene; 160 return scene;