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authorRobert Adams2013-11-04 22:10:54 -0800
committerRobert Adams2013-11-04 22:10:54 -0800
commitf2810bf03a3e254e0ef8d9bdd639c69cc5cf570c (patch)
tree15637fe54b419ea5639a08717b1c9978714b49fe /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentvarregion: remove uses of region size constant. In particular, update scene (diff)
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varregion: add plumbing to pass region size from Scene down to the
physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 853b72d..1ce166e 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack
69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
70 /// </param> 70 /// </param>
71 /// <returns></returns> 71 /// <returns></returns>
72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); 72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
73 73
74 protected abstract ClientStackManager CreateClientStackManager(); 74 protected abstract ClientStackManager CreateClientStackManager();
75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); 75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack
123 /// </param> 123 /// </param>
124 /// <returns></returns> 124 /// <returns></returns>
125 protected PhysicsScene GetPhysicsScene( 125 protected PhysicsScene GetPhysicsScene(
126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) 126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
127 { 127 {
128 PhysicsPluginManager physicsPluginManager; 128 PhysicsPluginManager physicsPluginManager;
129 physicsPluginManager = new PhysicsPluginManager(); 129 physicsPluginManager = new PhysicsPluginManager();
130 physicsPluginManager.LoadPluginsFromAssemblies("Physics"); 130 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
131 131
132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); 132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
133 } 133 }
134 } 134 }
135} \ No newline at end of file 135} \ No newline at end of file