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author | mingchen | 2007-12-17 03:49:13 +0000 |
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committer | mingchen | 2007-12-17 03:49:13 +0000 |
commit | d845da215f8d30ef3f34a3c207fb892c815d1fac (patch) | |
tree | a1714f51422e4b5639d28459569d6235c86751d1 /OpenSim/Region/ClientStack/RegionApplicationBase.cs | |
parent | Again, thanks to Alondria for: (diff) | |
download | opensim-SC-d845da215f8d30ef3f34a3c207fb892c815d1fac.zip opensim-SC-d845da215f8d30ef3f34a3c207fb892c815d1fac.tar.gz opensim-SC-d845da215f8d30ef3f34a3c207fb892c815d1fac.tar.bz2 opensim-SC-d845da215f8d30ef3f34a3c207fb892c815d1fac.tar.xz |
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index fd7e04f..d629add 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -136,19 +136,17 @@ namespace OpenSim.Region.ClientStack | |||
136 | { | 136 | { |
137 | m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); | 137 | m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); |
138 | scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; | 138 | scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; |
139 | //TODO: Load parcels from storageManager | ||
140 | } | 139 | } |
141 | else | 140 | else |
142 | { | 141 | { |
143 | m_log.Verbose("PARCEL", "No master avatar found, using null."); | 142 | m_log.Verbose("PARCEL", "No master avatar found, using null."); |
144 | scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; | 143 | scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; |
145 | //TODO: Load parcels from storageManager | ||
146 | } | 144 | } |
147 | 145 | ||
148 | scene.LandManager.resetSimLandObjects(); | 146 | scene.LandManager.resetSimLandObjects(); |
149 | 147 | ||
150 | scene.LoadPrimsFromStorage(m_permissions); | 148 | scene.LoadPrimsFromStorage(m_permissions); |
151 | 149 | scene.loadAllLandObjectsFromStorage(); | |
152 | scene.performParcelPrimCountUpdate(); | 150 | scene.performParcelPrimCountUpdate(); |
153 | scene.StartTimer(); | 151 | scene.StartTimer(); |
154 | return scene; | 152 | return scene; |