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authorAdam Frisby2008-05-02 18:18:43 +0000
committerAdam Frisby2008-05-02 18:18:43 +0000
commit4dc75e4b76e802d06faef5aa14beeced62eadcb5 (patch)
treebb2cce5efd3bc8dd5dc04e6ff6a6519e7a9e5a23 /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parent* Commit 3/3 - Please test this revision. (diff)
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* More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 1102fb4..3fa2371 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
107 return physicsPluginManager.GetPhysicsScene(engine, meshEngine); 107 return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
108 } 108 }
109 109
110 protected Scene SetupScene(RegionInfo regionInfo, out LLUDPServer udpServer, bool m_permissions) 110 protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions)
111 { 111 {
112 return SetupScene(regionInfo, 0, out udpServer, m_permissions); 112 return SetupScene(regionInfo, 0, out udpServer, m_permissions);
113 } 113 }
114 114
115 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out LLUDPServer udpServer, bool m_permissions) 115 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions)
116 { 116 {
117 AgentCircuitManager circuitManager = new AgentCircuitManager(); 117 AgentCircuitManager circuitManager = new AgentCircuitManager();
118 IPAddress listenIP = regionInfo.InternalEndPoint.Address; 118 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
@@ -124,8 +124,8 @@ namespace OpenSim.Region.ClientStack
124 regionInfo.InternalEndPoint.Port = (int)port; 124 regionInfo.InternalEndPoint.Port = (int)port;
125 125
126 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); 126 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
127 127
128 udpServer.LocalScene = scene; 128 udpServer.AddScene(scene);
129 129
130 scene.LoadWorldMap(); 130 scene.LoadWorldMap();
131 131