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author | Adam Frisby | 2008-05-02 16:41:08 +0000 |
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committer | Adam Frisby | 2008-05-02 16:41:08 +0000 |
commit | 29b8c84ceaaeca80bfa9c0bfc8c31e421e39ef71 (patch) | |
tree | 848ce119d9b87bc186c20b08cc604de50a872b31 /OpenSim/Region/ClientStack/PacketServer.cs | |
parent | * Refactored ClientView into LLClientView. Removed all direct references to U... (diff) | |
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* Commit 2/3 - Please dont attempt to update to this revision until all 3 are in.
Diffstat (limited to 'OpenSim/Region/ClientStack/PacketServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketServer.cs | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs deleted file mode 100644 index f9e3dc8..0000000 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ /dev/null | |||
@@ -1,149 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Net; | ||
29 | using System.Net.Sockets; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications.Cache; | ||
34 | |||
35 | namespace OpenSim.Region.ClientStack | ||
36 | { | ||
37 | public class PacketServer | ||
38 | { | ||
39 | //private static readonly log4net.ILog m_log | ||
40 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | |||
42 | private ClientStackNetworkHandler m_networkHandler; | ||
43 | private IScene m_scene; | ||
44 | |||
45 | //private readonly ClientManager m_clientManager = new ClientManager(); | ||
46 | //public ClientManager ClientManager | ||
47 | //{ | ||
48 | // get { return m_clientManager; } | ||
49 | //} | ||
50 | |||
51 | public PacketServer(ClientStackNetworkHandler networkHandler) | ||
52 | { | ||
53 | m_networkHandler = networkHandler; | ||
54 | m_networkHandler.RegisterPacketServer(this); | ||
55 | } | ||
56 | |||
57 | public IScene LocalScene | ||
58 | { | ||
59 | set { m_scene = value; } | ||
60 | } | ||
61 | |||
62 | /// <summary> | ||
63 | /// | ||
64 | /// </summary> | ||
65 | /// <param name="circuitCode"></param> | ||
66 | /// <param name="packet"></param> | ||
67 | public virtual void InPacket(uint circuitCode, Packet packet) | ||
68 | { | ||
69 | m_scene.ClientManager.InPacket(circuitCode, packet); | ||
70 | } | ||
71 | |||
72 | protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, | ||
73 | ClientManager clientManager, IScene scene, AssetCache assetCache, | ||
74 | PacketServer packServer, AgentCircuitManager authenSessions, | ||
75 | LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP) | ||
76 | { | ||
77 | return | ||
78 | new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP); | ||
79 | } | ||
80 | |||
81 | public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, | ||
82 | AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP) | ||
83 | { | ||
84 | IClientAPI newuser; | ||
85 | |||
86 | if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser)) | ||
87 | { | ||
88 | return false; | ||
89 | } | ||
90 | else | ||
91 | { | ||
92 | newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, | ||
93 | authenticateSessionsClass, useCircuit.CircuitCode.ID, | ||
94 | useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); | ||
95 | |||
96 | m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); | ||
97 | |||
98 | newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; | ||
99 | newuser.OnLogout += LogoutHandler; | ||
100 | newuser.OnConnectionClosed += CloseClient; | ||
101 | |||
102 | return true; | ||
103 | } | ||
104 | } | ||
105 | |||
106 | public void LogoutHandler(IClientAPI client) | ||
107 | { | ||
108 | client.SendLogoutPacket(); | ||
109 | |||
110 | CloseClient(client); | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// | ||
115 | /// </summary> | ||
116 | /// <param name="buffer"></param> | ||
117 | /// <param name="size"></param> | ||
118 | /// <param name="flags"></param> | ||
119 | /// <param name="circuitcode"></param> | ||
120 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
121 | { | ||
122 | m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// | ||
127 | /// </summary> | ||
128 | /// <param name="circuitcode"></param> | ||
129 | public virtual void CloseCircuit(uint circuitcode) | ||
130 | { | ||
131 | m_networkHandler.RemoveClientCircuit(circuitcode); | ||
132 | |||
133 | //m_scene.ClientManager.CloseAllAgents(circuitcode); | ||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// Completely close down the given client. | ||
138 | /// </summary> | ||
139 | /// <param name="client"></param> | ||
140 | public virtual void CloseClient(IClientAPI client) | ||
141 | { | ||
142 | //m_log.Info("PacketServer:CloseClient()"); | ||
143 | |||
144 | CloseCircuit(client.CircuitCode); | ||
145 | m_scene.ClientManager.Remove(client.CircuitCode); | ||
146 | client.Close(false); | ||
147 | } | ||
148 | } | ||
149 | } | ||