diff options
author | lbsa71 | 2007-12-15 12:19:29 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-15 12:19:29 +0000 |
commit | 653a41fa03765727e3b48d4862547ea02ac4f9ee (patch) | |
tree | 50e235e7b67ece210e6f3e52151b14680a6779c7 /OpenSim/Region/ClientStack/PacketQueue.cs | |
parent | * Added an Avatar control tweak that disables the PID controller in certain c... (diff) | |
download | opensim-SC-653a41fa03765727e3b48d4862547ea02ac4f9ee.zip opensim-SC-653a41fa03765727e3b48d4862547ea02ac4f9ee.tar.gz opensim-SC-653a41fa03765727e3b48d4862547ea02ac4f9ee.tar.bz2 opensim-SC-653a41fa03765727e3b48d4862547ea02ac4f9ee.tar.xz |
* some work on not storing the circuitPack (bad thing if we're going to reuse packets)
* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketQueue.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index b1a649c..4c9295e 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs | |||
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack | |||
177 | lock(this) { | 177 | lock(this) { |
178 | while (PacketsWaiting()) | 178 | while (PacketsWaiting()) |
179 | { | 179 | { |
180 | //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. | 180 | //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up. |
181 | if (ResendOutgoingPacketQueue.Count > 0) | 181 | if (ResendOutgoingPacketQueue.Count > 0) |
182 | { | 182 | { |
183 | SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); | 183 | SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); |
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ClientStack | |||
261 | (throttleLoops <= MaxThrottleLoops)) | 261 | (throttleLoops <= MaxThrottleLoops)) |
262 | { | 262 | { |
263 | throttleLoops++; | 263 | throttleLoops++; |
264 | //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. | 264 | //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up. |
265 | if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) | 265 | if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) |
266 | { | 266 | { |
267 | QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); | 267 | QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); |