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authorAdam Frisby2007-06-28 19:35:20 +0000
committerAdam Frisby2007-06-28 19:35:20 +0000
commit135e9b1f538ae77dfd8bf68139c960fb8e016c16 (patch)
tree91655f67e6e024415f6069977f54cb891670171a /OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build
parent*Added UUIDNameRequest packet support (untested, but should work -- at least ... (diff)
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* Removed J# language support because it has issues with Mono.
Diffstat (limited to 'OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build')
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build
index 95422c8..f76a4c8 100644
--- a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build
@@ -11,16 +11,16 @@
11 <resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="ClientView.AgentAssetUpload.cs" />
15 <include name="ClientStackNetworkHandler.cs" /> 14 <include name="ClientStackNetworkHandler.cs" />
16 <include name="PacketServer.cs" /> 15 <include name="ClientView.AgentAssetUpload.cs" />
17 <include name="UDPServer.cs" /> 16 <include name="ClientView.API.cs" />
18 <include name="ClientViewBase.cs" />
19 <include name="ClientView.cs" /> 17 <include name="ClientView.cs" />
20 <include name="ClientView.PacketHandlers.cs" /> 18 <include name="ClientView.PacketHandlers.cs" />
21 <include name="RegionApplicationBase.cs" />
22 <include name="ClientView.API.cs" />
23 <include name="ClientView.ProcessPackets.cs" /> 19 <include name="ClientView.ProcessPackets.cs" />
20 <include name="ClientViewBase.cs" />
21 <include name="PacketServer.cs" />
22 <include name="RegionApplicationBase.cs" />
23 <include name="UDPServer.cs" />
24 <include name="Assets/InventoryCache.cs" /> 24 <include name="Assets/InventoryCache.cs" />
25 </sources> 25 </sources>
26 <references basedir="${project::get-base-directory()}"> 26 <references basedir="${project::get-base-directory()}">