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author | Jeff Ames | 2008-08-16 17:26:25 +0000 |
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committer | Jeff Ames | 2008-08-16 17:26:25 +0000 |
commit | 6fa26f5b41ab1a455783342c200fe68aeae515aa (patch) | |
tree | 6295bd30044aff271f616b178586acfbb5feeeec /OpenSim/Region/ClientStack/LindenUDP | |
parent | * Adds Slightly better terrain shading to maptile generation. (diff) | |
download | opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.zip opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.tar.gz opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.tar.bz2 opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.tar.xz |
Update svn properties, minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 8e35881..69c1dac 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2695,7 +2695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2695 | returnblock[0].Parameter = Helpers.StringToField(estateName); | 2695 | returnblock[0].Parameter = Helpers.StringToField(estateName); |
2696 | // TODO: remove this cruft once MasterAvatar is fully deprecated | 2696 | // TODO: remove this cruft once MasterAvatar is fully deprecated |
2697 | // | 2697 | // |
2698 | if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 2698 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) |
2699 | returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.EstateOwner.ToString()); | 2699 | returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.EstateOwner.ToString()); |
2700 | else | 2700 | else |
2701 | returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString()); | 2701 | returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString()); |