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authorJustin Clarke Casey2008-10-24 21:22:54 +0000
committerJustin Clarke Casey2008-10-24 21:22:54 +0000
commit3340a579e72f1248bb092a705db068027e46ef75 (patch)
treede14319e2adc598dff0fd7557fc4f9d807ac55a2 /OpenSim/Region/ClientStack/LindenUDP
parentun-double-flipped some double-flipped normals in circular path prim end caps (diff)
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* Stop creating a circuit if the client fails authentication (i.e. the region server wasn't told that it was coming)
* This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs56
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs72
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs33
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs17
4 files changed, 109 insertions, 69 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index fc76086..b517c13 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -105,7 +105,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
105 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); 105 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
106 106
107 protected IScene m_scene; 107 protected IScene m_scene;
108 protected AgentCircuitManager m_authenticateSessionsHandler;
109 108
110 protected LLPacketServer m_networkServer; 109 protected LLPacketServer m_networkServer;
111 110
@@ -409,7 +408,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
409 /// <param name="proxyEP"></param> 408 /// <param name="proxyEP"></param>
410 public LLClientView( 409 public LLClientView(
411 EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, 410 EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
412 AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP, 411 AuthenticateResponse sessionInfo, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP,
413 ClientStackUserSettings userSettings) 412 ClientStackUserSettings userSettings)
414 { 413 {
415 m_moneyBalance = 1000; 414 m_moneyBalance = 1000;
@@ -422,17 +421,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
422 m_assetCache = assetCache; 421 m_assetCache = assetCache;
423 422
424 m_networkServer = packServer; 423 m_networkServer = packServer;
425 // m_inventoryCache = inventoryCache;
426 m_authenticateSessionsHandler = authenSessions;
427 424
428 m_agentId = agentId; 425 m_agentId = agentId;
429 m_sessionId = sessionId; 426 m_sessionId = sessionId;
430 m_circuitCode = circuitCode; 427 m_circuitCode = circuitCode;
431 428
432 m_userEndPoint = remoteEP; 429 m_userEndPoint = remoteEP;
433 m_proxyEndPoint = proxyEP; 430 m_proxyEndPoint = proxyEP;
431
432 m_firstName = sessionInfo.LoginInfo.First;
433 m_lastName = sessionInfo.LoginInfo.Last;
434 m_startpos = sessionInfo.LoginInfo.StartPos;
434 435
435 m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode); 436 if (sessionInfo.LoginInfo.SecureSession != UUID.Zero)
437 {
438 m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
439 }
436 440
437 // While working on this, the BlockingQueue had me fooled for a bit. 441 // While working on this, the BlockingQueue had me fooled for a bit.
438 // The Blocking queue causes the thread to stop until there's something 442 // The Blocking queue causes the thread to stop until there's something
@@ -444,7 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
444 448
445 RegisterLocalPacketHandlers(); 449 RegisterLocalPacketHandlers();
446 450
447 m_clientThread = new Thread(new ThreadStart(AuthUser)); 451 m_clientThread = new Thread(new ThreadStart(Start));
448 m_clientThread.Name = "ClientThread"; 452 m_clientThread.Name = "ClientThread";
449 m_clientThread.IsBackground = true; 453 m_clientThread.IsBackground = true;
450 m_clientThread.Start(); 454 m_clientThread.Start();
@@ -759,9 +763,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
759 } 763 }
760 764
761 /// <summary> 765 /// <summary>
762 /// Authorize an incoming user session. This method lies at the base of the entire client thread. 766 /// Start a user session. This method lies at the base of the entire client thread.
763 /// </summary> 767 /// </summary>
764 protected virtual void AuthUser() 768 protected virtual void Start()
765 { 769 {
766 //tell this thread we are using the culture set up for the sim (currently hardcoded to en_US) 770 //tell this thread we are using the culture set up for the sim (currently hardcoded to en_US)
767 //otherwise it will override this and use the system default 771 //otherwise it will override this and use the system default
@@ -769,37 +773,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
769 773
770 try 774 try
771 { 775 {
772 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code); 776 // This sets up all the timers
773 AuthenticateResponse sessionInfo = 777 InitNewClient();
774 m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId, m_circuitCode); 778 ClientLoop();
775
776 if (!sessionInfo.Authorised)
777 {
778 //session/circuit not authorised
779 m_log.WarnFormat(
780 "[CLIENT]: New user request denied to avatar {0} connecting with circuit code {1} from {2}",
781 m_agentId, m_circuitCode, m_userEndPoint);
782
783 m_PacketHandler.Stop();
784 m_clientThread.Abort();
785 }
786 else
787 {
788 m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
789 //session is authorised
790 m_firstName = sessionInfo.LoginInfo.First;
791 m_lastName = sessionInfo.LoginInfo.Last;
792
793 if (sessionInfo.LoginInfo.SecureSession != UUID.Zero)
794 {
795 m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
796 }
797
798 // This sets up all the timers
799 InitNewClient();
800
801 ClientLoop();
802 }
803 } 779 }
804 catch (System.Exception e) 780 catch (System.Exception e)
805 { 781 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 5d3dba0..e3a02bc 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -27,6 +27,8 @@
27 27
28using System.Net; 28using System.Net;
29using System.Net.Sockets; 29using System.Net.Sockets;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31using OpenMetaverse.Packets; 33using OpenMetaverse.Packets;
32using OpenSim.Framework; 34using OpenSim.Framework;
@@ -36,8 +38,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
36{ 38{
37 public class LLPacketServer 39 public class LLPacketServer
38 { 40 {
39 //private static readonly log4net.ILog m_log 41 private static readonly log4net.ILog m_log
40 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 42 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
41 43
42 protected readonly ILLClientStackNetworkHandler m_networkHandler; 44 protected readonly ILLClientStackNetworkHandler m_networkHandler;
43 protected IScene m_scene; 45 protected IScene m_scene;
@@ -87,49 +89,77 @@ namespace OpenSim.Region.ClientStack.LindenUDP
87 /// <returns></returns> 89 /// <returns></returns>
88 protected virtual IClientAPI CreateNewCircuit(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, 90 protected virtual IClientAPI CreateNewCircuit(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
89 ClientManager clientManager, IScene scene, AssetCache assetCache, 91 ClientManager clientManager, IScene scene, AssetCache assetCache,
90 LLPacketServer packServer, AgentCircuitManager authenSessions, 92 LLPacketServer packServer, AuthenticateResponse sessionInfo,
91 UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) 93 UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
92 { 94 {
93 return 95 return
94 new LLClientView( 96 new LLClientView(
95 remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP, 97 remoteEP, scene, assetCache, packServer, sessionInfo, agentId, sessionId, circuitCode, proxyEP,
96 m_userSettings); 98 m_userSettings);
97 } 99 }
98 100
99 /// <summary> 101 /// <summary>
102 /// Check whether a given client is authorized to connect
103 /// </summary>
104 /// <param name="useCircuit"></param>
105 /// <param name="circuitManager"></param>
106 /// <returns></returns>
107 public virtual bool IsClientAuthorized(
108 UseCircuitCodePacket useCircuit, AgentCircuitManager circuitManager, out AuthenticateResponse sessionInfo)
109 {
110 UUID agentId = useCircuit.CircuitCode.ID;
111 UUID sessionId = useCircuit.CircuitCode.SessionID;
112 uint circuitCode = useCircuit.CircuitCode.Code;
113
114 sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
115
116 if (!sessionInfo.Authorised)
117 return false;
118
119 return true;
120 }
121
122 /// <summary>
100 /// Add a new client circuit 123 /// Add a new client circuit
101 /// </summary> 124 /// </summary>
102 /// <param name="epSender"></param> 125 /// <param name="epSender"></param>
103 /// <param name="useCircuit"></param> 126 /// <param name="useCircuit"></param>
104 /// <param name="assetCache"></param> 127 /// <param name="assetCache"></param>
105 /// <param name="circuitManager"></param> 128 /// <param name="sessionInfo"></param>
106 /// <param name="proxyEP"></param> 129 /// <param name="proxyEP"></param>
107 /// <returns> 130 /// <returns>
108 /// true if a new circuit was created, false if a circuit with the given circuit code already existed 131 /// true if a new circuit was created, false if a circuit with the given circuit code already existed
109 /// </returns> 132 /// </returns>
110 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, 133 public virtual bool AddNewClient(
111 AgentCircuitManager circuitManager, EndPoint proxyEP) 134 EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
135 AuthenticateResponse sessionInfo, EndPoint proxyEP)
112 { 136 {
113 IClientAPI newuser; 137 IClientAPI newuser;
114 138 uint circuitCode = useCircuit.CircuitCode.Code;
115 if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser)) 139
140 if (m_scene.ClientManager.TryGetClient(circuitCode, out newuser))
116 { 141 {
142 // The circuit is already known to the scene. This not actually a problem since this will currently
143 // occur if a client is crossing borders (hence upgrading its circuit). However, we shouldn't
144 // really by trying to add a new client if this is the case.
117 return false; 145 return false;
118 } 146 }
119 else 147
120 { 148 UUID agentId = useCircuit.CircuitCode.ID;
121 newuser = CreateNewCircuit(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, 149 UUID sessionId = useCircuit.CircuitCode.SessionID;
122 circuitManager, useCircuit.CircuitCode.ID, 150
123 useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); 151 newuser
152 = CreateNewCircuit(
153 epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, sessionInfo,
154 agentId, sessionId, circuitCode, proxyEP);
124 155
125 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); 156 m_scene.ClientManager.Add(circuitCode, newuser);
126 157
127 newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; 158 newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
128 newuser.OnLogout += LogoutHandler; 159 newuser.OnLogout += LogoutHandler;
129 newuser.OnConnectionClosed += CloseClient; 160 newuser.OnConnectionClosed += CloseClient;
130 161
131 return true; 162 return true;
132 }
133 } 163 }
134 164
135 public void LogoutHandler(IClientAPI client) 165 public void LogoutHandler(IClientAPI client)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 2e9af74..40b4a42 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -385,11 +385,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
385 //Slave regions don't accept new clients 385 //Slave regions don't accept new clients
386 if (m_localScene.Region_Status != RegionStatus.SlaveScene) 386 if (m_localScene.Region_Status != RegionStatus.SlaveScene)
387 { 387 {
388 AuthenticateResponse sessionInfo;
388 bool isNewCircuit = false; 389 bool isNewCircuit = false;
389 390
391 if (!m_packetServer.IsClientAuthorized(useCircuit, m_circuitManager, out sessionInfo))
392 {
393 m_log.WarnFormat(
394 "[CLIENT]: New user request denied to avatar {0} connecting with unauthorized circuit code {1} from {2}",
395 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, epSender);
396
397 return;
398 }
399 else
400 {
401 m_log.Info("[CLIENT]: Got authenticated connection from " + epSender);
402 }
403
390 lock (clientCircuits) 404 lock (clientCircuits)
391 { 405 {
392 if (!clientCircuits.ContainsKey(epSender)) 406 if (!clientCircuits.ContainsKey(epSender))
393 { 407 {
394 m_log.DebugFormat( 408 m_log.DebugFormat(
395 "[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", 409 "[CLIENT]: Adding new circuit for agent {0}, circuit code {1}",
@@ -409,8 +423,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
409 { 423 {
410 proxyCircuits[useCircuit.CircuitCode.Code] = epProxy; 424 proxyCircuits[useCircuit.CircuitCode.Code] = epProxy;
411 } 425 }
412 426
413 m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy); 427 m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy);
414 } 428 }
415 } 429 }
416 430
@@ -533,6 +547,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
533 useCircuit.CircuitCode.Code = circuit.circuitcode; 547 useCircuit.CircuitCode.Code = circuit.circuitcode;
534 useCircuit.CircuitCode.ID = circuit.AgentID; 548 useCircuit.CircuitCode.ID = circuit.AgentID;
535 useCircuit.CircuitCode.SessionID = circuit.SessionID; 549 useCircuit.CircuitCode.SessionID = circuit.SessionID;
550
551 AuthenticateResponse sessionInfo;
552
553 if (!m_packetServer.IsClientAuthorized(useCircuit, m_circuitManager, out sessionInfo))
554 {
555 m_log.WarnFormat(
556 "[CLIENT]: Restore request denied to avatar {0} connecting with unauthorized circuit code {1}",
557 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
558
559 return;
560 }
536 561
537 lock (clientCircuits) 562 lock (clientCircuits)
538 { 563 {
@@ -562,7 +587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
562 } 587 }
563 } 588 }
564 589
565 m_packetServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP); 590 m_packetServer.AddNewClient(userEP, useCircuit, m_assetCache, sessionInfo, proxyEP);
566 } 591 }
567 } 592 }
568} 593}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index c90aecf..819e4e8 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System.Net; 28using System.Net;
29//using System.Threading;
29using log4net; 30using log4net;
30using NUnit.Framework; 31using NUnit.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
@@ -69,8 +70,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
69 AgentCircuitManager acm = new AgentCircuitManager(); 70 AgentCircuitManager acm = new AgentCircuitManager();
70 AgentCircuitData acd = new AgentCircuitData(); 71 AgentCircuitData acd = new AgentCircuitData();
71 acd.AgentID = myAgentUuid; 72 acd.AgentID = myAgentUuid;
72 acd.SessionID = mySessionUuid; 73 acd.SessionID = mySessionUuid;
73 acm.AddNewCircuit(myCircuitCode, acd);
74 74
75 uint port = 666; 75 uint port = 666;
76 testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, acm); 76 testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, acm);
@@ -89,10 +89,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
89 EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); 89 EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
90 90
91 testLLUDPServer.LoadReceive(uccp, testEp); 91 testLLUDPServer.LoadReceive(uccp, testEp);
92 testLLUDPServer.ReceiveData(null); 92 testLLUDPServer.ReceiveData(null);
93 93
94 Assert.IsFalse(testLLUDPServer.HasCircuit(101)); 94 // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
95 Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
96
97 acm.AddNewCircuit(myCircuitCode, acd);
98
99 testLLUDPServer.LoadReceive(uccp, testEp);
100 testLLUDPServer.ReceiveData(null);
101
102 // Should succeed now
95 Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); 103 Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
104 Assert.IsFalse(testLLUDPServer.HasCircuit(101));
96 } 105 }
97 } 106 }
98} 107}