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author | John Hurliman | 2010-03-16 12:03:04 -0700 |
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committer | John Hurliman | 2010-03-16 12:03:04 -0700 |
commit | b51f40da8f24b78fa6101d70726ca2000e5b0341 (patch) | |
tree | 945d9a16dee81db24afd8284e9565d52408b68ec /OpenSim/Region/ClientStack/LindenUDP | |
parent | Fixed several unhandled exceptions and performance issues with PrimitiveBaseS... (diff) | |
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Removed the unused use_async_when_possible config variable
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 36d24e8..850474d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -1020,7 +1020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1020 | 1020 | ||
1021 | // Handle outgoing packets, resends, acknowledgements, and pings for each | 1021 | // Handle outgoing packets, resends, acknowledgements, and pings for each |
1022 | // client. m_packetSent will be set to true if a packet is sent | 1022 | // client. m_packetSent will be set to true if a packet is sent |
1023 | m_scene.ForEachClient(clientPacketHandler, false); | 1023 | m_scene.ForEachClient(clientPacketHandler); |
1024 | 1024 | ||
1025 | // If nothing was sent, sleep for the minimum amount of time before a | 1025 | // If nothing was sent, sleep for the minimum amount of time before a |
1026 | // token bucket could get more tokens | 1026 | // token bucket could get more tokens |