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authorMelanie2010-10-08 11:31:52 +0200
committerMelanie2010-10-08 11:31:52 +0200
commit52dd547863c0cdd22f53f0efcaef11ae096855a0 (patch)
treee1b545832530f02b3485a39826555e444423aad3 /OpenSim/Region/ClientStack/LindenUDP
parentImplement rezzing coalesced objects (diff)
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Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs41
1 files changed, 26 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2b1bd97..fff4300 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1516,35 +1516,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1516 OutPacket(pc, ThrottleOutPacketType.Unknown); 1516 OutPacket(pc, ThrottleOutPacketType.Unknown);
1517 } 1517 }
1518 1518
1519 public void SendKillObject(ulong regionHandle, uint localID) 1519 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1520 { 1520 {
1521// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1521// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
1522 1522
1523 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1523 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1524 // TODO: don't create new blocks if recycling an old packet 1524 // TODO: don't create new blocks if recycling an old packet
1525 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; 1525 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count];
1526 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); 1526 for (int i = 0 ; i < localIDs.Count ; i++ )
1527 kill.ObjectData[0].ID = localID; 1527 {
1528 kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock();
1529 kill.ObjectData[i].ID = localIDs[i];
1530 }
1528 kill.Header.Reliable = true; 1531 kill.Header.Reliable = true;
1529 kill.Header.Zerocoded = true; 1532 kill.Header.Zerocoded = true;
1530 1533
1531 if (m_scene.GetScenePresence(localID) == null) 1534 if (localIDs.Count == 1)
1532 { 1535 {
1533 lock (m_entityUpdates.SyncRoot) 1536 if (m_scene.GetScenePresence(localIDs[0]) != null)
1534 { 1537 {
1535 m_killRecord.Add(localID); 1538 OutPacket(kill, ThrottleOutPacketType.State);
1536 1539 return;
1537 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1538 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1539 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1540 // scene objects in a viewer until that viewer is relogged in.
1541 OutPacket(kill, ThrottleOutPacketType.Task);
1542 } 1540 }
1541 m_killRecord.Add(localIDs[0]);
1543 } 1542 }
1544 else 1543 else
1545 { 1544 {
1546 OutPacket(kill, ThrottleOutPacketType.State); 1545 lock (m_entityUpdates.SyncRoot)
1546 {
1547 foreach (uint localID in localIDs)
1548 m_killRecord.Add(localID);
1549 }
1547 } 1550 }
1551
1552 // The throttle queue used here must match that being used for
1553 // updates. Otherwise, there is a chance that a kill packet put
1554 // on a separate queue will be sent to the client before an
1555 // existing update packet on another queue. Receiving updates
1556 // after kills results in unowned and undeletable
1557 // scene objects in a viewer until that viewer is relogged in.
1558 OutPacket(kill, ThrottleOutPacketType.Task);
1548 } 1559 }
1549 1560
1550 /// <summary> 1561 /// <summary>
@@ -10969,7 +10980,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10969 { 10980 {
10970 // It's a ghost! tell the client to delete it from view. 10981 // It's a ghost! tell the client to delete it from view.
10971 simClient.SendKillObject(Scene.RegionInfo.RegionHandle, 10982 simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
10972 localId); 10983 new List<uint>() { localId });
10973 } 10984 }
10974 else 10985 else
10975 { 10986 {