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authorJohn Hurliman2009-10-22 12:33:23 -0700
committerJohn Hurliman2009-10-22 12:33:23 -0700
commitb2ed348aa2746fbf034b713d006e40366c479d5a (patch)
tree26c114e88f54e64e1fdf17dcc7de1e54165db2bc /OpenSim/Region/ClientStack/LindenUDP
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs19
1 files changed, 11 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index a9f4b2c..734471e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -187,14 +187,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
187 187
188 base.Start(m_recvBufferSize, m_asyncPacketHandling); 188 base.Start(m_recvBufferSize, m_asyncPacketHandling);
189 189
190 // Start the incoming packet processing thread 190 // Start the packet processing threads
191 Thread incomingThread = new Thread(IncomingPacketHandler); 191 Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
192 incomingThread.Name = "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")"; 192 Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
193 incomingThread.Start();
194
195 Thread outgoingThread = new Thread(OutgoingPacketHandler);
196 outgoingThread.Name = "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")";
197 outgoingThread.Start();
198 } 193 }
199 194
200 public new void Stop() 195 public new void Stop()
@@ -775,11 +770,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
775 { 770 {
776 m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); 771 m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex);
777 } 772 }
773
774 Watchdog.UpdateThread();
778 } 775 }
779 776
780 if (packetInbox.Count > 0) 777 if (packetInbox.Count > 0)
781 m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets"); 778 m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets");
782 packetInbox.Clear(); 779 packetInbox.Clear();
780
781 Watchdog.RemoveThread();
783 } 782 }
784 783
785 private void OutgoingPacketHandler() 784 private void OutgoingPacketHandler()
@@ -842,12 +841,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
842 // token bucket could get more tokens 841 // token bucket could get more tokens
843 if (!m_packetSent) 842 if (!m_packetSent)
844 Thread.Sleep((int)TickCountResolution); 843 Thread.Sleep((int)TickCountResolution);
844
845 Watchdog.UpdateThread();
845 } 846 }
846 catch (Exception ex) 847 catch (Exception ex)
847 { 848 {
848 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); 849 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
849 } 850 }
850 } 851 }
852
853 Watchdog.RemoveThread();
851 } 854 }
852 855
853 private void ClientOutgoingPacketHandler(IClientAPI client) 856 private void ClientOutgoingPacketHandler(IClientAPI client)