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authorJohn Hurliman2009-10-20 11:58:23 -0700
committerJohn Hurliman2009-10-20 11:58:23 -0700
commitedd393ff308db2bf6802654dc37de6aa6a10f78a (patch)
tree55cc17826210568d8fff01b1f108fa9e19117552 /OpenSim/Region/ClientStack/LindenUDP
parent* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b... (diff)
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Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 4b6a358..4a3a04e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -163,7 +163,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
163 CircuitCode = circuitCode; 163 CircuitCode = circuitCode;
164 m_udpServer = server; 164 m_udpServer = server;
165 m_defaultThrottleRates = rates; 165 m_defaultThrottleRates = rates;
166 // Create a token bucket throttle for this client that has the scene token bucket as a parent
166 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); 167 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
168 // Create an array of token buckets for this clients different throttle categories
167 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 169 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
168 170
169 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 171 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)