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authorTeravus Ovares2008-10-03 09:53:49 +0000
committerTeravus Ovares2008-10-03 09:53:49 +0000
commit8de395d379ba3278b2160b66dd8da7f973a2cf10 (patch)
tree58d3f43d7ef9d9d6a48c189cd7d607e54dcbcded /OpenSim/Region/ClientStack/LindenUDP
parentReintroduces the discovery mechanism to use llRequestSimulatorData("", 128) (diff)
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* EventQueueGet is now working.
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index f56c0bf..c20c7bc 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -449,7 +449,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449 else 449 else
450 { 450 {
451 //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString()); 451 //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
452 m_socket.SendTo(buffer, size, flags, sendto); 452 try
453 {
454 m_socket.SendTo(buffer, size, flags, sendto);
455 }
456 catch (SocketException SockE)
457 {
458 m_log.ErrorFormat("[UDPSERVER]: Caught Socket Error in the send buffer!. {0}",SockE.ToString());
459 }
453 } 460 }
454 } 461 }
455 } 462 }