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author | Mic Bowman | 2011-04-25 10:44:41 -0700 |
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committer | Mic Bowman | 2011-04-25 10:44:41 -0700 |
commit | 024c12abc3aa42432e55e322141cad1edeb5bad1 (patch) | |
tree | 3666d30003824cd34bb002375b2d5b31bcb7addd /OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs | |
parent | Merge branch 'master' into queuetest (diff) | |
download | opensim-SC-024c12abc3aa42432e55e322141cad1edeb5bad1.zip opensim-SC-024c12abc3aa42432e55e322141cad1edeb5bad1.tar.gz opensim-SC-024c12abc3aa42432e55e322141cad1edeb5bad1.tar.bz2 opensim-SC-024c12abc3aa42432e55e322141cad1edeb5bad1.tar.xz |
Cleaned up various configuration options. Removed the category throttle
limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.
Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs | 80 |
1 files changed, 13 insertions, 67 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs index aaf6e26..c9aac0b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs | |||
@@ -52,30 +52,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
52 | public int Texture; | 52 | public int Texture; |
53 | /// <summary>Drip rate for asset packets</summary> | 53 | /// <summary>Drip rate for asset packets</summary> |
54 | public int Asset; | 54 | public int Asset; |
55 | /// <summary>Drip rate for state packets</summary> | 55 | |
56 | public int State; | ||
57 | /// <summary>Drip rate for the parent token bucket</summary> | 56 | /// <summary>Drip rate for the parent token bucket</summary> |
58 | public int Total; | 57 | public int Total; |
59 | 58 | ||
60 | /// <summary>Maximum burst rate for resent packets</summary> | 59 | /// <summary>Flag used to enable adaptive throttles</summary> |
61 | public int ResendLimit; | 60 | public bool AdaptiveThrottlesEnabled; |
62 | /// <summary>Maximum burst rate for land packets</summary> | 61 | |
63 | public int LandLimit; | ||
64 | /// <summary>Maximum burst rate for wind packets</summary> | ||
65 | public int WindLimit; | ||
66 | /// <summary>Maximum burst rate for cloud packets</summary> | ||
67 | public int CloudLimit; | ||
68 | /// <summary>Maximum burst rate for task (state and transaction) packets</summary> | ||
69 | public int TaskLimit; | ||
70 | /// <summary>Maximum burst rate for texture packets</summary> | ||
71 | public int TextureLimit; | ||
72 | /// <summary>Maximum burst rate for asset packets</summary> | ||
73 | public int AssetLimit; | ||
74 | /// <summary>Maximum burst rate for state packets</summary> | ||
75 | public int StateLimit; | ||
76 | /// <summary>Burst rate for the parent token bucket</summary> | ||
77 | public int TotalLimit; | ||
78 | |||
79 | /// <summary> | 62 | /// <summary> |
80 | /// Default constructor | 63 | /// Default constructor |
81 | /// </summary> | 64 | /// </summary> |
@@ -86,26 +69,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
86 | { | 69 | { |
87 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; | 70 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; |
88 | 71 | ||
89 | Resend = throttleConfig.GetInt("resend_default", 12500); | 72 | Resend = throttleConfig.GetInt("resend_default", 6625); |
90 | Land = throttleConfig.GetInt("land_default", 1000); | 73 | Land = throttleConfig.GetInt("land_default", 9125); |
91 | Wind = throttleConfig.GetInt("wind_default", 1000); | 74 | Wind = throttleConfig.GetInt("wind_default", 1750); |
92 | Cloud = throttleConfig.GetInt("cloud_default", 1000); | 75 | Cloud = throttleConfig.GetInt("cloud_default", 1750); |
93 | Task = throttleConfig.GetInt("task_default", 1000); | 76 | Task = throttleConfig.GetInt("task_default", 18500); |
94 | Texture = throttleConfig.GetInt("texture_default", 1000); | 77 | Texture = throttleConfig.GetInt("texture_default", 18500); |
95 | Asset = throttleConfig.GetInt("asset_default", 1000); | 78 | Asset = throttleConfig.GetInt("asset_default", 10500); |
96 | State = throttleConfig.GetInt("state_default", 1000); | ||
97 | |||
98 | ResendLimit = throttleConfig.GetInt("resend_limit", 18750); | ||
99 | LandLimit = throttleConfig.GetInt("land_limit", 29750); | ||
100 | WindLimit = throttleConfig.GetInt("wind_limit", 18750); | ||
101 | CloudLimit = throttleConfig.GetInt("cloud_limit", 18750); | ||
102 | TaskLimit = throttleConfig.GetInt("task_limit", 18750); | ||
103 | TextureLimit = throttleConfig.GetInt("texture_limit", 55750); | ||
104 | AssetLimit = throttleConfig.GetInt("asset_limit", 27500); | ||
105 | StateLimit = throttleConfig.GetInt("state_limit", 37000); | ||
106 | 79 | ||
107 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); | 80 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); |
108 | TotalLimit = Total; | 81 | |
82 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); | ||
109 | } | 83 | } |
110 | catch (Exception) { } | 84 | catch (Exception) { } |
111 | } | 85 | } |
@@ -128,34 +102,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
128 | return Texture; | 102 | return Texture; |
129 | case ThrottleOutPacketType.Asset: | 103 | case ThrottleOutPacketType.Asset: |
130 | return Asset; | 104 | return Asset; |
131 | case ThrottleOutPacketType.State: | ||
132 | return State; | ||
133 | case ThrottleOutPacketType.Unknown: | ||
134 | default: | ||
135 | return 0; | ||
136 | } | ||
137 | } | ||
138 | |||
139 | public int GetLimit(ThrottleOutPacketType type) | ||
140 | { | ||
141 | switch (type) | ||
142 | { | ||
143 | case ThrottleOutPacketType.Resend: | ||
144 | return ResendLimit; | ||
145 | case ThrottleOutPacketType.Land: | ||
146 | return LandLimit; | ||
147 | case ThrottleOutPacketType.Wind: | ||
148 | return WindLimit; | ||
149 | case ThrottleOutPacketType.Cloud: | ||
150 | return CloudLimit; | ||
151 | case ThrottleOutPacketType.Task: | ||
152 | return TaskLimit; | ||
153 | case ThrottleOutPacketType.Texture: | ||
154 | return TextureLimit; | ||
155 | case ThrottleOutPacketType.Asset: | ||
156 | return AssetLimit; | ||
157 | case ThrottleOutPacketType.State: | ||
158 | return StateLimit; | ||
159 | case ThrottleOutPacketType.Unknown: | 105 | case ThrottleOutPacketType.Unknown: |
160 | default: | 106 | default: |
161 | return 0; | 107 | return 0; |