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author | unknown | 2010-05-12 15:59:48 -0700 |
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committer | unknown | 2010-05-12 15:59:48 -0700 |
commit | bf5c81d77e492cd6df5517ecab32cd64168b01c2 (patch) | |
tree | ecbbfded19609dc8bcd39c0a8adea705c192fdb3 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | Removed the unreferenced MaxPrimsPerFrame from OpenSim.ini.example (diff) | |
download | opensim-SC-bf5c81d77e492cd6df5517ecab32cd64168b01c2.zip opensim-SC-bf5c81d77e492cd6df5517ecab32cd64168b01c2.tar.gz opensim-SC-bf5c81d77e492cd6df5517ecab32cd64168b01c2.tar.bz2 opensim-SC-bf5c81d77e492cd6df5517ecab32cd64168b01c2.tar.xz |
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 41e41e4..1b81105 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -99,15 +99,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | 99 | ||
100 | /// <summary>The measured resolution of Environment.TickCount</summary> | 100 | /// <summary>The measured resolution of Environment.TickCount</summary> |
101 | public readonly float TickCountResolution; | 101 | public readonly float TickCountResolution; |
102 | /// <summary>Number of terse prim updates to put on the queue each time the | 102 | /// <summary>Number of prim updates to put on the queue each time the |
103 | /// OnQueueEmpty event is triggered for updates</summary> | 103 | /// OnQueueEmpty event is triggered for updates</summary> |
104 | public readonly int PrimTerseUpdatesPerPacket; | 104 | public readonly int PrimUpdatesPerCallback; |
105 | /// <summary>Number of terse avatar updates to put on the queue each time the | ||
106 | /// OnQueueEmpty event is triggered for updates</summary> | ||
107 | public readonly int AvatarTerseUpdatesPerPacket; | ||
108 | /// <summary>Number of full prim updates to put on the queue each time the | ||
109 | /// OnQueueEmpty event is triggered for updates</summary> | ||
110 | public readonly int PrimFullUpdatesPerPacket; | ||
111 | /// <summary>Number of texture packets to put on the queue each time the | 105 | /// <summary>Number of texture packets to put on the queue each time the |
112 | /// OnQueueEmpty event is triggered for textures</summary> | 106 | /// OnQueueEmpty event is triggered for textures</summary> |
113 | public readonly int TextureSendLimit; | 107 | public readonly int TextureSendLimit; |
@@ -191,9 +185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
191 | m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); | 185 | m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); |
192 | sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0); | 186 | sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0); |
193 | 187 | ||
194 | PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25); | 188 | PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100); |
195 | AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10); | ||
196 | PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100); | ||
197 | TextureSendLimit = config.GetInt("TextureSendLimit", 20); | 189 | TextureSendLimit = config.GetInt("TextureSendLimit", 20); |
198 | 190 | ||
199 | m_defaultRTO = config.GetInt("DefaultRTO", 0); | 191 | m_defaultRTO = config.GetInt("DefaultRTO", 0); |
@@ -201,9 +193,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | } | 193 | } |
202 | else | 194 | else |
203 | { | 195 | { |
204 | PrimTerseUpdatesPerPacket = 25; | 196 | PrimUpdatesPerCallback = 100; |
205 | AvatarTerseUpdatesPerPacket = 10; | ||
206 | PrimFullUpdatesPerPacket = 100; | ||
207 | TextureSendLimit = 20; | 197 | TextureSendLimit = 20; |
208 | } | 198 | } |
209 | 199 | ||