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authorMelanie2009-11-04 22:47:40 +0000
committerMelanie2009-11-04 22:47:40 +0000
commit58be90d2b167719267fde18f2983b5a64f8b6f37 (patch)
treec7ee8170b38543cbe98cf79aa603196176e7c22e /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentminor: remove some mono compiler warnings (diff)
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Add some length to the backet buffer for packet sending so oversize
inventory packets don't make us barf
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 93946ae..93c3270 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -327,7 +327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
327 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting 327 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting
328 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here 328 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here
329 // to accomodate for both common scenarios and provide ample room for ACK appending in both 329 // to accomodate for both common scenarios and provide ample room for ACK appending in both
330 int bufferSize = (dataLength > 180) ? LLUDPServer.MTU : 200; 330 int bufferSize = (dataLength > 180) ? LLUDPServer.MTU + 1000 : 200;
331 331
332 UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize); 332 UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
333 333