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author | John Hurliman | 2009-10-21 17:02:55 -0700 |
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committer | John Hurliman | 2009-10-21 17:02:55 -0700 |
commit | 4e04f6b3a5a875c7d8820c679bcbcdcfba1227bf (patch) | |
tree | 945740c616461327a5378365d1fa37b5ca9790ab /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | Merged master into prioritization (diff) | |
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* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 4bdf132..40d3771 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -674,10 +674,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
674 | packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); | 674 | packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); |
675 | } | 675 | } |
676 | 676 | ||
677 | protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent) | ||
678 | { | ||
679 | } | ||
680 | |||
681 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) | 677 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) |
682 | { | 678 | { |
683 | PacketAckPacket ack = new PacketAckPacket(); | 679 | PacketAckPacket ack = new PacketAckPacket(); |