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author | Melanie | 2009-10-27 20:28:12 +0000 |
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committer | Melanie | 2009-10-27 20:28:12 +0000 |
commit | 0d37883bfdb1c8e15187f63f170765c7909a6650 (patch) | |
tree | 25a5d722292d038d1ca314199b29efed54aed426 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | Merge branch 'master' into vehicles (diff) | |
parent | Remove the rest of SECS. It was never used, except by an experimental version (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index e3233da..74d3262 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -801,6 +801,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
801 | { | 801 | { |
802 | IncomingPacket incomingPacket = null; | 802 | IncomingPacket incomingPacket = null; |
803 | 803 | ||
804 | // HACK: This is a test to try and rate limit packet handling on Mono. | ||
805 | // If it works, a more elegant solution can be devised | ||
806 | if (Util.FireAndForgetCount() < 2) | ||
807 | { | ||
808 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); | ||
809 | Thread.Sleep(30); | ||
810 | } | ||
811 | |||
804 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 812 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
805 | Util.FireAndForget(ProcessInPacket, incomingPacket); | 813 | Util.FireAndForget(ProcessInPacket, incomingPacket); |
806 | } | 814 | } |