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author | Mikko Pallari | 2009-10-27 12:51:47 +0200 |
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committer | John Hurliman | 2009-10-28 00:41:13 -0700 |
commit | 8254256fe9eaa66c49ca981d3c8233bcc0c86eed (patch) | |
tree | da5348886807e87fc1198658e8e3776233f37d6e /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-8254256fe9eaa66c49ca981d3c8233bcc0c86eed.zip opensim-SC-8254256fe9eaa66c49ca981d3c8233bcc0c86eed.tar.gz opensim-SC-8254256fe9eaa66c49ca981d3c8233bcc0c86eed.tar.bz2 opensim-SC-8254256fe9eaa66c49ca981d3c8233bcc0c86eed.tar.xz |
Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 74d3262..dc72939 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -118,13 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
118 | /// <summary></summary> | 118 | /// <summary></summary> |
119 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 119 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
120 | /// <summary>Bandwidth throttle for this UDP server</summary> | 120 | /// <summary>Bandwidth throttle for this UDP server</summary> |
121 | private TokenBucket m_throttle; | 121 | protected TokenBucket m_throttle; |
122 | /// <summary>Bandwidth throttle rates for this UDP server</summary> | 122 | /// <summary>Bandwidth throttle rates for this UDP server</summary> |
123 | private ThrottleRates m_throttleRates; | 123 | protected ThrottleRates m_throttleRates; |
124 | /// <summary>Manages authentication for agent circuits</summary> | 124 | /// <summary>Manages authentication for agent circuits</summary> |
125 | private AgentCircuitManager m_circuitManager; | 125 | private AgentCircuitManager m_circuitManager; |
126 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 126 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
127 | private Scene m_scene; | 127 | protected Scene m_scene; |
128 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 128 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
129 | private Location m_location; | 129 | private Location m_location; |
130 | /// <summary>The size of the receive buffer for the UDP socket. This value | 130 | /// <summary>The size of the receive buffer for the UDP socket. This value |
@@ -759,7 +759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
759 | } | 759 | } |
760 | } | 760 | } |
761 | 761 | ||
762 | private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 762 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
763 | { | 763 | { |
764 | // Create the LLUDPClient | 764 | // Create the LLUDPClient |
765 | LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); | 765 | LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); |
@@ -976,7 +976,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
976 | } | 976 | } |
977 | } | 977 | } |
978 | 978 | ||
979 | private void LogoutHandler(IClientAPI client) | 979 | protected void LogoutHandler(IClientAPI client) |
980 | { | 980 | { |
981 | client.SendLogoutPacket(); | 981 | client.SendLogoutPacket(); |
982 | if (client.IsActive) | 982 | if (client.IsActive) |