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authorMikko Pallari2009-10-27 12:51:47 +0200
committerJohn Hurliman2009-10-28 00:41:13 -0700
commit8254256fe9eaa66c49ca981d3c8233bcc0c86eed (patch)
treeda5348886807e87fc1198658e8e3776233f37d6e /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 74d3262..dc72939 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -118,13 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
118 /// <summary></summary> 118 /// <summary></summary>
119 //private UDPClientCollection m_clients = new UDPClientCollection(); 119 //private UDPClientCollection m_clients = new UDPClientCollection();
120 /// <summary>Bandwidth throttle for this UDP server</summary> 120 /// <summary>Bandwidth throttle for this UDP server</summary>
121 private TokenBucket m_throttle; 121 protected TokenBucket m_throttle;
122 /// <summary>Bandwidth throttle rates for this UDP server</summary> 122 /// <summary>Bandwidth throttle rates for this UDP server</summary>
123 private ThrottleRates m_throttleRates; 123 protected ThrottleRates m_throttleRates;
124 /// <summary>Manages authentication for agent circuits</summary> 124 /// <summary>Manages authentication for agent circuits</summary>
125 private AgentCircuitManager m_circuitManager; 125 private AgentCircuitManager m_circuitManager;
126 /// <summary>Reference to the scene this UDP server is attached to</summary> 126 /// <summary>Reference to the scene this UDP server is attached to</summary>
127 private Scene m_scene; 127 protected Scene m_scene;
128 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> 128 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
129 private Location m_location; 129 private Location m_location;
130 /// <summary>The size of the receive buffer for the UDP socket. This value 130 /// <summary>The size of the receive buffer for the UDP socket. This value
@@ -759,7 +759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
759 } 759 }
760 } 760 }
761 761
762 private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) 762 protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
763 { 763 {
764 // Create the LLUDPClient 764 // Create the LLUDPClient
765 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); 765 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
@@ -976,7 +976,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
976 } 976 }
977 } 977 }
978 978
979 private void LogoutHandler(IClientAPI client) 979 protected void LogoutHandler(IClientAPI client)
980 { 980 {
981 client.SendLogoutPacket(); 981 client.SendLogoutPacket();
982 if (client.IsActive) 982 if (client.IsActive)