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authorTeravus Ovares (Dan Olivares)2009-12-13 02:08:28 -0500
committerTeravus Ovares (Dan Olivares)2009-12-13 02:08:28 -0500
commit4ef8dc7d96fa2d4efd992ff7d304b8894f004c4f (patch)
tree74b879a7c715db89933260a07cc80fabe82ed568 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parent* Mistaken ThreatLevel classification on osGetSimulatorMemory - should have b... (diff)
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* Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
* Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 338f2bb..3c4fa72 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -943,7 +943,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
943 } 943 }
944 944
945 if (packetInbox.Dequeue(100, ref incomingPacket)) 945 if (packetInbox.Dequeue(100, ref incomingPacket))
946 Util.FireAndForget(ProcessInPacket, incomingPacket); 946 ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket);
947 } 947 }
948 catch (Exception ex) 948 catch (Exception ex)
949 { 949 {