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authorMic Bowman2011-04-11 09:06:28 -0700
committerMic Bowman2011-04-12 15:58:57 -0700
commit2f436875899f432a88f432ab86a6858b3a4cc373 (patch)
tree0b481b1e0baed8ea22c47bf4d2d81f565a7197fe /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentMove example HttpProxy setting to OpenSim.ini.example and tidy (diff)
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New tokenbucket algorithm. This one provides fair sharing of the queues
when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 583214c..d08b25f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
228 } 228 }
229 #endregion BinaryStats 229 #endregion BinaryStats
230 230
231 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps); 231 m_throttle = new TokenBucket(null, sceneThrottleBps);
232 ThrottleRates = new ThrottleRates(configSource); 232 ThrottleRates = new ThrottleRates(configSource);
233 } 233 }
234 234