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authorJohn Hurliman2009-10-21 18:03:41 -0700
committerJohn Hurliman2009-10-21 18:03:41 -0700
commit6492640e72776d9f0a015e6a719c8cef28ccb7e3 (patch)
treeaf67792558e46e5b5abce59032223b8bae388859 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parent* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ... (diff)
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* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 40d3771..a9f4b2c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -424,10 +424,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
424 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT); 424 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
425 outgoingPacket.Category = ThrottleOutPacketType.Resend; 425 outgoingPacket.Category = ThrottleOutPacketType.Resend;
426 426
427 // The TickCount will be set to the current time when the packet
428 // is actually sent out again
429 outgoingPacket.TickCount = 0;
430
431 // Bump up the resend count on this packet 427 // Bump up the resend count on this packet
432 Interlocked.Increment(ref outgoingPacket.ResendCount); 428 Interlocked.Increment(ref outgoingPacket.ResendCount);
433 //Interlocked.Increment(ref Stats.ResentPackets); 429 //Interlocked.Increment(ref Stats.ResentPackets);