diff options
author | John Hurliman | 2009-10-18 20:24:20 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-18 20:24:20 -0700 |
commit | 233e16b99cc80190d41143ecdfe01308eb39932a (patch) | |
tree | 340a75427ec8fc9082a0f543021dbfebacdb3033 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | * Process the avatar terse update priority queue as soon as an update for our... (diff) | |
download | opensim-SC-233e16b99cc80190d41143ecdfe01308eb39932a.zip opensim-SC-233e16b99cc80190d41143ecdfe01308eb39932a.tar.gz opensim-SC-233e16b99cc80190d41143ecdfe01308eb39932a.tar.bz2 opensim-SC-233e16b99cc80190d41143ecdfe01308eb39932a.tar.xz |
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 4f3478b..66e1468 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -733,10 +733,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
733 | // on to en-US to avoid number parsing issues | 733 | // on to en-US to avoid number parsing issues |
734 | Culture.SetCurrentCulture(); | 734 | Culture.SetCurrentCulture(); |
735 | 735 | ||
736 | IncomingPacket incomingPacket = null; | ||
737 | |||
738 | while (base.IsRunning) | 736 | while (base.IsRunning) |
739 | { | 737 | { |
738 | IncomingPacket incomingPacket = null; | ||
739 | |||
740 | try | 740 | try |
741 | { | 741 | { |
742 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 742 | if (packetInbox.Dequeue(100, ref incomingPacket)) |