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authorJohn Hurliman2009-10-30 11:12:32 -0700
committerJohn Hurliman2009-10-30 11:12:32 -0700
commit5d5d0e699af34b9300ed2f60c0c59b256be3dd89 (patch)
tree9648a62ac8bff803277a156bf247265e05bfe752 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parent* Fix for a potential race condition in ScenePresence.AbsolutePosition (diff)
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* Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index cc06a85..6f94921 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -247,8 +247,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
247 247
248 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) 248 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
249 { 249 {
250 // CoarseLocationUpdate packets cannot be split in an automated way 250 // CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way
251 if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting) 251 if ((packet.Type == PacketType.CoarseLocationUpdate || packet.Type == PacketType.AvatarGroupsReply) && allowSplitting)
252 allowSplitting = false; 252 allowSplitting = false;
253 253
254 if (allowSplitting && packet.HasVariableBlocks) 254 if (allowSplitting && packet.HasVariableBlocks)