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authorMelanie Thielker2008-07-22 17:58:42 +0000
committerMelanie Thielker2008-07-22 17:58:42 +0000
commitf112cebde2c1bc06108839acac82bc8addd7c506 (patch)
tree7f1e7fabf2fec74171d5982f09d847b47e20d7ca /OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
parent* refactor: move new inventory service call by user server to OGS1 with all t... (diff)
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Refactor the packet scheduling out of ClientView. Add intelligent
resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs68
1 files changed, 46 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 51dcde7..96f8ac6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
54 private Queue<LLQueItem> WindOutgoingPacketQueue; 54 private Queue<LLQueItem> WindOutgoingPacketQueue;
55 private Queue<LLQueItem> CloudOutgoingPacketQueue; 55 private Queue<LLQueItem> CloudOutgoingPacketQueue;
56 private Queue<LLQueItem> TaskOutgoingPacketQueue; 56 private Queue<LLQueItem> TaskOutgoingPacketQueue;
57 private Queue<LLQueItem> TaskLowpriorityPacketQueue;
57 private Queue<LLQueItem> TextureOutgoingPacketQueue; 58 private Queue<LLQueItem> TextureOutgoingPacketQueue;
58 private Queue<LLQueItem> AssetOutgoingPacketQueue; 59 private Queue<LLQueItem> AssetOutgoingPacketQueue;
59 60
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 WindOutgoingPacketQueue = new Queue<LLQueItem>(); 100 WindOutgoingPacketQueue = new Queue<LLQueItem>();
100 CloudOutgoingPacketQueue = new Queue<LLQueItem>(); 101 CloudOutgoingPacketQueue = new Queue<LLQueItem>();
101 TaskOutgoingPacketQueue = new Queue<LLQueItem>(); 102 TaskOutgoingPacketQueue = new Queue<LLQueItem>();
103 TaskLowpriorityPacketQueue = new Queue<LLQueItem>();
102 TextureOutgoingPacketQueue = new Queue<LLQueItem>(); 104 TextureOutgoingPacketQueue = new Queue<LLQueItem>();
103 AssetOutgoingPacketQueue = new Queue<LLQueItem>(); 105 AssetOutgoingPacketQueue = new Queue<LLQueItem>();
104 106
@@ -106,8 +108,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
106 // Set up the throttle classes (min, max, current) in bytes 108 // Set up the throttle classes (min, max, current) in bytes
107 ResendThrottle = new LLPacketThrottle(5000, 100000, 16000); 109 ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
108 LandThrottle = new LLPacketThrottle(1000, 100000, 2000); 110 LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
109 WindThrottle = new LLPacketThrottle(1000, 100000, 1000); 111 WindThrottle = new LLPacketThrottle(0, 100000, 0);
110 CloudThrottle = new LLPacketThrottle(1000, 100000, 1000); 112 CloudThrottle = new LLPacketThrottle(0, 100000, 0);
111 TaskThrottle = new LLPacketThrottle(1000, 800000, 3000); 113 TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
112 AssetThrottle = new LLPacketThrottle(1000, 800000, 1000); 114 AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
113 TextureThrottle = new LLPacketThrottle(1000, 800000, 4000); 115 TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
@@ -149,6 +151,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 return; 151 return;
150 } 152 }
151 153
154 if (item.Incoming)
155 {
156 SendQueue.PriorityEnqueue(item);
157 return;
158 }
159
152 lock (this) 160 lock (this)
153 { 161 {
154 switch (item.throttleType) 162 switch (item.throttleType)
@@ -162,6 +170,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 case ThrottleOutPacketType.Task: 170 case ThrottleOutPacketType.Task:
163 ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); 171 ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item);
164 break; 172 break;
173 case ThrottleOutPacketType.LowpriorityTask:
174 ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item);
175 break;
165 case ThrottleOutPacketType.Land: 176 case ThrottleOutPacketType.Land:
166 ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item); 177 ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item);
167 break; 178 break;
@@ -178,7 +189,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
178 default: 189 default:
179 // Acknowledgements and other such stuff should go directly to the blocking Queue 190 // Acknowledgements and other such stuff should go directly to the blocking Queue
180 // Throttling them may and likely 'will' be problematic 191 // Throttling them may and likely 'will' be problematic
181 SendQueue.Enqueue(item); 192 SendQueue.PriorityEnqueue(item);
182 break; 193 break;
183 } 194 }
184 } 195 }
@@ -214,7 +225,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
214 } 225 }
215 if (TaskOutgoingPacketQueue.Count > 0) 226 if (TaskOutgoingPacketQueue.Count > 0)
216 { 227 {
217 SendQueue.Enqueue(TaskOutgoingPacketQueue.Dequeue()); 228 SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue());
229 }
230 if (TaskLowpriorityPacketQueue.Count > 0)
231 {
232 SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue());
218 } 233 }
219 if (TextureOutgoingPacketQueue.Count > 0) 234 if (TextureOutgoingPacketQueue.Count > 0)
220 { 235 {
@@ -261,6 +276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
261 WindOutgoingPacketQueue.Count > 0 || 276 WindOutgoingPacketQueue.Count > 0 ||
262 CloudOutgoingPacketQueue.Count > 0 || 277 CloudOutgoingPacketQueue.Count > 0 ||
263 TaskOutgoingPacketQueue.Count > 0 || 278 TaskOutgoingPacketQueue.Count > 0 ||
279 TaskLowpriorityPacketQueue.Count > 0 ||
264 AssetOutgoingPacketQueue.Count > 0 || 280 AssetOutgoingPacketQueue.Count > 0 ||
265 TextureOutgoingPacketQueue.Count > 0); 281 TextureOutgoingPacketQueue.Count > 0);
266 } 282 }
@@ -319,11 +335,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
319 TotalThrottle.Add(qpack.Packet.ToBytes().Length); 335 TotalThrottle.Add(qpack.Packet.ToBytes().Length);
320 CloudThrottle.Add(qpack.Packet.ToBytes().Length); 336 CloudThrottle.Add(qpack.Packet.ToBytes().Length);
321 } 337 }
322 if (TaskThrottle.UnderLimit() && TaskOutgoingPacketQueue.Count > 0) 338 if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
323 { 339 {
324 LLQueItem qpack = TaskOutgoingPacketQueue.Dequeue(); 340 LLQueItem qpack;
325 341 if(TaskOutgoingPacketQueue.Count > 0)
326 SendQueue.Enqueue(qpack); 342 {
343 qpack = TaskOutgoingPacketQueue.Dequeue();
344 SendQueue.PriorityEnqueue(qpack);
345 }
346 else
347 {
348 qpack = TaskLowpriorityPacketQueue.Dequeue();
349 SendQueue.Enqueue(qpack);
350 }
327 TotalThrottle.Add(qpack.Packet.ToBytes().Length); 351 TotalThrottle.Add(qpack.Packet.ToBytes().Length);
328 TaskThrottle.Add(qpack.Packet.ToBytes().Length); 352 TaskThrottle.Add(qpack.Packet.ToBytes().Length);
329 } 353 }
@@ -490,18 +514,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
490 AssetThrottle.Throttle = tAsset; 514 AssetThrottle.Throttle = tAsset;
491 TotalThrottle.Throttle = tall; 515 TotalThrottle.Throttle = tall;
492 } 516 }
493 else if (tall < 1) 517// else if (tall < 1)
494 { 518// {
495 // client is stupid, penalize him by minning everything 519// // client is stupid, penalize him by minning everything
496 ResendThrottle.Throttle = ResendThrottle.Min; 520// ResendThrottle.Throttle = ResendThrottle.Min;
497 LandThrottle.Throttle = LandThrottle.Min; 521// LandThrottle.Throttle = LandThrottle.Min;
498 WindThrottle.Throttle = WindThrottle.Min; 522// WindThrottle.Throttle = WindThrottle.Min;
499 CloudThrottle.Throttle = CloudThrottle.Min; 523// CloudThrottle.Throttle = CloudThrottle.Min;
500 TaskThrottle.Throttle = TaskThrottle.Min; 524// TaskThrottle.Throttle = TaskThrottle.Min;
501 TextureThrottle.Throttle = TextureThrottle.Min; 525// TextureThrottle.Throttle = TextureThrottle.Min;
502 AssetThrottle.Throttle = AssetThrottle.Min; 526// AssetThrottle.Throttle = AssetThrottle.Min;
503 TotalThrottle.Throttle = TotalThrottle.Min; 527// TotalThrottle.Throttle = TotalThrottle.Min;
504 } 528// }
505 else 529 else
506 { 530 {
507 // we're over so figure out percentages and use those 531 // we're over so figure out percentages and use those
@@ -516,7 +540,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
516 TotalThrottle.Throttle = TotalThrottle.Max; 540 TotalThrottle.Throttle = TotalThrottle.Max;
517 } 541 }
518 // effectively wiggling the slider causes things reset 542 // effectively wiggling the slider causes things reset
519 ResetCounters(); 543// ResetCounters(); // DO NOT reset, better to send less for one period than more
520 } 544 }
521 545
522 // See IPullStatsProvider 546 // See IPullStatsProvider
@@ -540,4 +564,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
540 return SendQueue.GetQueueArray(); 564 return SendQueue.GetQueueArray();
541 } 565 }
542 } 566 }
543} \ No newline at end of file 567}