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author | Melanie Thielker | 2009-05-02 13:16:41 +0000 |
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committer | Melanie Thielker | 2009-05-02 13:16:41 +0000 |
commit | 62bcf0e69405ee1443f66eecd1f3fbd684f0c2a5 (patch) | |
tree | 24a887f787545c95fcc721cf41ac8c9b17d1ef85 /OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | |
parent | Also add these packet to the list of packets to be recycled. No enabled (diff) | |
download | opensim-SC-62bcf0e69405ee1443f66eecd1f3fbd684f0c2a5.zip opensim-SC-62bcf0e69405ee1443f66eecd1f3fbd684f0c2a5.tar.gz opensim-SC-62bcf0e69405ee1443f66eecd1f3fbd684f0c2a5.tar.bz2 opensim-SC-62bcf0e69405ee1443f66eecd1f3fbd684f0c2a5.tar.xz |
Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs index ef1f34a..46d5610 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | |||
@@ -83,6 +83,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
83 | internal LLPacketThrottle TextureThrottle; | 83 | internal LLPacketThrottle TextureThrottle; |
84 | internal LLPacketThrottle TotalThrottle; | 84 | internal LLPacketThrottle TotalThrottle; |
85 | 85 | ||
86 | private List<uint> contents = new List<uint>(); | ||
87 | |||
86 | /// <summary> | 88 | /// <summary> |
87 | /// The number of packets in the OutgoingPacketQueue | 89 | /// The number of packets in the OutgoingPacketQueue |
88 | /// | 90 | /// |
@@ -186,6 +188,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
186 | return; | 188 | return; |
187 | } | 189 | } |
188 | 190 | ||
191 | if (item.Sequence != 0) | ||
192 | contents.Add(item.Sequence); | ||
193 | |||
189 | lock (this) | 194 | lock (this) |
190 | { | 195 | { |
191 | switch (item.throttleType & ThrottleOutPacketType.TypeMask) | 196 | switch (item.throttleType & ThrottleOutPacketType.TypeMask) |
@@ -226,7 +231,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
226 | 231 | ||
227 | public LLQueItem Dequeue() | 232 | public LLQueItem Dequeue() |
228 | { | 233 | { |
229 | return SendQueue.Dequeue(); | 234 | while (true) |
235 | { | ||
236 | LLQueItem item = SendQueue.Dequeue(); | ||
237 | if (item == null) | ||
238 | return null; | ||
239 | if (item.Incoming) | ||
240 | return item; | ||
241 | if (item.Sequence == 0) | ||
242 | return item; | ||
243 | if (contents.Remove(item.Sequence)) | ||
244 | return item; | ||
245 | } | ||
246 | } | ||
247 | |||
248 | public void Cancel(uint sequence) | ||
249 | { | ||
250 | while(contents.Remove(sequence)) | ||
251 | ; | ||
230 | } | 252 | } |
231 | 253 | ||
232 | public void Flush() | 254 | public void Flush() |
@@ -286,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
286 | TextureOutgoingPacketQueue.Clear(); | 308 | TextureOutgoingPacketQueue.Clear(); |
287 | AssetOutgoingPacketQueue.Clear(); | 309 | AssetOutgoingPacketQueue.Clear(); |
288 | SendQueue.Clear(); | 310 | SendQueue.Clear(); |
311 | contents.Clear(); | ||
289 | } | 312 | } |
290 | } | 313 | } |
291 | 314 | ||