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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs30
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 8f90f34..8655d80 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -79,14 +79,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
79 // private long LastThrottle; 79 // private long LastThrottle;
80 // private long ThrottleInterval; 80 // private long ThrottleInterval;
81 private Timer throttleTimer; 81 private Timer throttleTimer;
82 82
83 private LLUUID m_agentId; 83 private LLUUID m_agentId;
84 84
85 public LLPacketQueue(LLUUID agentId) 85 public LLPacketQueue(LLUUID agentId)
86 { 86 {
87 // While working on this, the BlockingQueue had me fooled for a bit. 87 // While working on this, the BlockingQueue had me fooled for a bit.
88 // The Blocking queue causes the thread to stop until there's something 88 // The Blocking queue causes the thread to stop until there's something
89 // in it to process. it's an on-purpose threadlock though because 89 // in it to process. it's an on-purpose threadlock though because
90 // without it, the clientloop will suck up all sim resources. 90 // without it, the clientloop will suck up all sim resources.
91 91
92 SendQueue = new BlockingQueue<LLQueItem>(); 92 SendQueue = new BlockingQueue<LLQueItem>();
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
111 AssetThrottle = new LLPacketThrottle(1000, 800000, 1000); 111 AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
112 TextureThrottle = new LLPacketThrottle(1000, 800000, 4000); 112 TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
113 // Total Throttle trumps all 113 // Total Throttle trumps all
114 // Number of bytes allowed to go out per second. (256kbps per client) 114 // Number of bytes allowed to go out per second. (256kbps per client)
115 TotalThrottle = new LLPacketThrottle(0, 1500000, 28000); 115 TotalThrottle = new LLPacketThrottle(0, 1500000, 28000);
116 116
117 throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor)); 117 throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
@@ -121,10 +121,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
121 // TIMERS needed for this 121 // TIMERS needed for this
122 // LastThrottle = DateTime.Now.Ticks; 122 // LastThrottle = DateTime.Now.Ticks;
123 // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor); 123 // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
124 124
125 m_agentId = agentId; 125 m_agentId = agentId;
126 126
127 if (StatsManager.SimExtraStats != null) 127 if (StatsManager.SimExtraStats != null)
128 { 128 {
129 StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this); 129 StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
130 } 130 }
@@ -234,11 +234,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 234
235 m_enabled = false; 235 m_enabled = false;
236 throttleTimer.Stop(); 236 throttleTimer.Stop();
237 237
238 if (StatsManager.SimExtraStats != null) 238 if (StatsManager.SimExtraStats != null)
239 { 239 {
240 StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId); 240 StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
241 } 241 }
242 } 242 }
243 243
244 private void ResetCounters() 244 private void ResetCounters()
@@ -275,7 +275,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
275 int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once. 275 int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once.
276 int throttleLoops = 0; 276 int throttleLoops = 0;
277 277
278 // We're going to dequeue all of the saved up packets until 278 // We're going to dequeue all of the saved up packets until
279 // we've hit the throttle limit or there's no more packets to send 279 // we've hit the throttle limit or there's no more packets to send
280 lock (this) 280 lock (this)
281 { 281 {
@@ -428,8 +428,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
428 //Agent Throttle Block contains 7 single floatingpoint values. 428 //Agent Throttle Block contains 7 single floatingpoint values.
429 int j = 0; 429 int j = 0;
430 430
431 // Some Systems may be big endian... 431 // Some Systems may be big endian...
432 // it might be smart to do this check more often... 432 // it might be smart to do this check more often...
433 if (!BitConverter.IsLittleEndian) 433 if (!BitConverter.IsLittleEndian)
434 for (int i = 0; i < 7; i++) 434 for (int i = 0; i < 7; i++)
435 Array.Reverse(throttle, j + i*singlefloat, singlefloat); 435 Array.Reverse(throttle, j + i*singlefloat, singlefloat);
@@ -508,7 +508,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
508 // effectively wiggling the slider causes things reset 508 // effectively wiggling the slider causes things reset
509 ResetCounters(); 509 ResetCounters();
510 } 510 }
511 511
512 // See IPullStatsProvider 512 // See IPullStatsProvider
513 public string GetStats() 513 public string GetStats()
514 { 514 {
@@ -522,7 +522,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
522 CloudOutgoingPacketQueue.Count, 522 CloudOutgoingPacketQueue.Count,
523 TaskOutgoingPacketQueue.Count, 523 TaskOutgoingPacketQueue.Count,
524 TextureOutgoingPacketQueue.Count, 524 TextureOutgoingPacketQueue.Count,
525 AssetOutgoingPacketQueue.Count); 525 AssetOutgoingPacketQueue.Count);
526 } 526 }
527 527
528 public LLQueItem[] GetQueueArray() 528 public LLQueItem[] GetQueueArray()