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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 551e7ab..eddee10 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -33,8 +33,8 @@ using System.Net.Sockets;
33using System.Threading; 33using System.Threading;
34using System.Timers; 34using System.Timers;
35using System.Reflection; 35using System.Reflection;
36using libsecondlife; 36using OpenMetaverse;
37using libsecondlife.Packets; 37using OpenMetaverse.Packets;
38using Timer = System.Timers.Timer; 38using Timer = System.Timers.Timer;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Region.ClientStack.LindenUDP; 40using OpenSim.Region.ClientStack.LindenUDP;
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
44{ 44{
45 public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes); 45 public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
46 public delegate void PacketDrop(Packet pack, Object id); 46 public delegate void PacketDrop(Packet pack, Object id);
47 public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType); 47 public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
48 48
49 public interface IPacketHandler 49 public interface IPacketHandler
50 { 50 {
@@ -259,9 +259,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
259 // acks being appended to the payload, just don't send 259 // acks being appended to the payload, just don't send
260 // any with them until libsl is fixed. 260 // any with them until libsl is fixed.
261 // 261 //
262 if (packet is libsecondlife.Packets.ViewerEffectPacket) 262 if (packet is OpenMetaverse.Packets.ViewerEffectPacket)
263 return; 263 return;
264 if (packet is libsecondlife.Packets.SimStatsPacket) 264 if (packet is OpenMetaverse.Packets.SimStatsPacket)
265 return; 265 return;
266 266
267 // Add acks to outgoing packets 267 // Add acks to outgoing packets