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authorMelanie Thielker2009-05-02 13:16:41 +0000
committerMelanie Thielker2009-05-02 13:16:41 +0000
commit62bcf0e69405ee1443f66eecd1f3fbd684f0c2a5 (patch)
tree24a887f787545c95fcc721cf41ac8c9b17d1ef85 /OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
parentAlso add these packet to the list of packets to be recycled. No enabled (diff)
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Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs22
1 files changed, 14 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 2191ca7..6229237 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -253,7 +253,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
253 item.TickCount = Environment.TickCount; 253 item.TickCount = Environment.TickCount;
254 item.Identifier = id; 254 item.Identifier = id;
255 item.Resends = 0; 255 item.Resends = 0;
256 item.Length = packet.ToBytes().Length; 256 item.Length = packet.Length;
257 item.Sequence = packet.Header.Sequence;
257 258
258 m_PacketQueue.Enqueue(item); 259 m_PacketQueue.Enqueue(item);
259 m_PacketsSent++; 260 m_PacketsSent++;
@@ -310,7 +311,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
310 311
311 // Packets this old get resent 312 // Packets this old get resent
312 // 313 //
313 if ((now - data.TickCount) > m_ResendTimeout) 314 if ((now - data.TickCount) > m_ResendTimeout && data.Sequence != 0)
314 { 315 {
315 if (resent < 20) 316 if (resent < 20)
316 { 317 {
@@ -325,6 +326,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
325 { 326 {
326 m_NeedAck.Remove(packet.Header.Sequence); 327 m_NeedAck.Remove(packet.Header.Sequence);
327 TriggerOnPacketDrop(packet, data.Identifier); 328 TriggerOnPacketDrop(packet, data.Identifier);
329 m_PacketQueue.Cancel(packet.Header.Sequence);
328 PacketPool.Instance.ReturnPacket(packet); 330 PacketPool.Instance.ReturnPacket(packet);
329 continue; 331 continue;
330 } 332 }
@@ -586,11 +588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
586 return; 588 return;
587 589
588 m_NeedAck.Remove(id); 590 m_NeedAck.Remove(id);
589 // We can't return this packet, it will just have to be GC'd 591 m_PacketQueue.Cancel(data.Sequence);
590 // Reason for that is that the packet may still be in the 592 PacketPool.Instance.ReturnPacket(data.Packet);
591 // send queue, and if it gets reused things get messy!
592 //
593 // PacketPool.Instance.ReturnPacket(data.Packet);
594 m_UnackedBytes -= data.Length; 593 m_UnackedBytes -= data.Length;
595 } 594 }
596 } 595 }
@@ -680,7 +679,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
680 item.TickCount = Environment.TickCount; 679 item.TickCount = Environment.TickCount;
681 item.Identifier = 0; 680 item.Identifier = 0;
682 item.Resends = 0; 681 item.Resends = 0;
683 item.Length = packet.ToBytes().Length; 682 item.Length = packet.Length;
683 item.Sequence = packet.Header.Sequence;
684 m_NeedAck.Add(key, item); 684 m_NeedAck.Add(key, item);
685 } 685 }
686 686
@@ -719,6 +719,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
719 if (data.Identifier != null && data.Identifier == id) 719 if (data.Identifier != null && data.Identifier == id)
720 { 720 {
721 m_NeedAck.Remove(data.Packet.Header.Sequence); 721 m_NeedAck.Remove(data.Packet.Header.Sequence);
722 m_PacketQueue.Cancel(data.Sequence);
722 PacketPool.Instance.ReturnPacket(data.Packet); 723 PacketPool.Instance.ReturnPacket(data.Packet);
723 return; 724 return;
724 } 725 }
@@ -745,6 +746,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
745 if (packet.Header.Sequence == 0) 746 if (packet.Header.Sequence == 0)
746 { 747 {
747 packet.Header.Sequence = NextPacketSequenceNumber(); 748 packet.Header.Sequence = NextPacketSequenceNumber();
749 item.Sequence = packet.Header.Sequence;
750 item.TickCount = Environment.TickCount;
748 751
749 lock (m_NeedAck) 752 lock (m_NeedAck)
750 { 753 {
@@ -793,7 +796,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
793 // Dont't return in that case 796 // Dont't return in that case
794 // 797 //
795 if (!packet.Header.Reliable) 798 if (!packet.Header.Reliable)
799 {
800 m_PacketQueue.Cancel(item.Sequence);
796 PacketPool.Instance.ReturnPacket(packet); 801 PacketPool.Instance.ReturnPacket(packet);
802 }
797 } 803 }
798 804
799 private void Abort() 805 private void Abort()