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authorMike Mazur2009-02-04 00:01:36 +0000
committerMike Mazur2009-02-04 00:01:36 +0000
commit0c03a48fb2060eda4d288e2d2ca4e650ce000b4b (patch)
treea90465075960c92367b0a5e62db3121e4e3a139d /OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
parent* Add another object to the existing save oar test (diff)
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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs52
1 files changed, 26 insertions, 26 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 3b21c85..f903c45 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
47 /// Priority Queue for images. Contains lots of data 47 /// Priority Queue for images. Contains lots of data
48 /// </summary> 48 /// </summary>
49 private readonly IPriorityQueue<Prio<J2KImage>> pq = new IntervalHeap<Prio<J2KImage>>(); 49 private readonly IPriorityQueue<Prio<J2KImage>> pq = new IntervalHeap<Prio<J2KImage>>();
50 50
51 /// <summary> 51 /// <summary>
52 /// Dictionary of PriorityQueue handles by AssetId 52 /// Dictionary of PriorityQueue handles by AssetId
53 /// </summary> 53 /// </summary>
@@ -87,7 +87,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
87 87
88 //if (req.RequestType == 1) // avatar body texture! 88 //if (req.RequestType == 1) // avatar body texture!
89 // return; 89 // return;
90 90
91 AddQueueItem(req.RequestedAssetID, (int)req.Priority + 100000); 91 AddQueueItem(req.RequestedAssetID, (int)req.Priority + 100000);
92 //if (pq[PQHandles[req.RequestedAssetID]].data.Missing) 92 //if (pq[PQHandles[req.RequestedAssetID]].data.Missing)
93 //{ 93 //{
@@ -96,9 +96,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
96 // 96 //
97 //if (pq[PQHandles[req.RequestedAssetID]].data.HasData && pq[PQHandles[req.RequestedAssetID]].data.Layers.Length > 0) 97 //if (pq[PQHandles[req.RequestedAssetID]].data.HasData && pq[PQHandles[req.RequestedAssetID]].data.Layers.Length > 0)
98 //{ 98 //{
99 99
100 //} 100 //}
101 101
102 pq[PQHandles[req.RequestedAssetID]].data.requestedUUID = req.RequestedAssetID; 102 pq[PQHandles[req.RequestedAssetID]].data.requestedUUID = req.RequestedAssetID;
103 pq[PQHandles[req.RequestedAssetID]].data.Priority = (int)req.Priority; 103 pq[PQHandles[req.RequestedAssetID]].data.Priority = (int)req.Priority;
104 104
@@ -118,7 +118,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
118 return; 118 return;
119 119
120 //Console.WriteLine("AssetCallback for assetId" + assetID); 120 //Console.WriteLine("AssetCallback for assetId" + assetID);
121 121
122 if (asset == null || asset.Data == null) 122 if (asset == null || asset.Data == null)
123 { 123 {
124 lock (pq) 124 lock (pq)
@@ -132,12 +132,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
132 132
133 133
134 pq[PQHandles[assetID]].data.asset = asset; 134 pq[PQHandles[assetID]].data.asset = asset;
135 135
136 //lock (pq[PQHandles[assetID]].data) 136 //lock (pq[PQHandles[assetID]].data)
137 pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, pq[PQHandles[assetID]].data.CurrentPacket); 137 pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, pq[PQHandles[assetID]].data.CurrentPacket);
138 138
139 139
140 140
141 } 141 }
142 142
143 /// <summary> 143 /// <summary>
@@ -174,7 +174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
174 // Is the asset missing? 174 // Is the asset missing?
175 if (process.data.Missing) 175 if (process.data.Missing)
176 { 176 {
177 177
178 //m_client.sendtextur 178 //m_client.sendtextur
179 pq[h] -= 90000; 179 pq[h] -= 90000;
180 /* 180 /*
@@ -191,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
191 // Substitute a blank image 191 // Substitute a blank image
192 process.data.asset = MissingSubstitute; 192 process.data.asset = MissingSubstitute;
193 process.data.Missing = false; 193 process.data.Missing = false;
194 194
195 // If the priority is less then -4billion, the client has forgotten about it. 195 // If the priority is less then -4billion, the client has forgotten about it.
196 if (pq[h] < -400000000) 196 if (pq[h] < -400000000)
197 { 197 {
@@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
224 j2kDecodedCallback(process.data.AssetId, new OpenJPEG.J2KLayerInfo[0]); 224 j2kDecodedCallback(process.data.AssetId, new OpenJPEG.J2KLayerInfo[0]);
225 } 225 }
226 226
227 227
228 228
229 } // Are we waiting? 229 } // Are we waiting?
230 else if (!process.data.J2KDecodeWaiting) 230 else if (!process.data.J2KDecodeWaiting)
@@ -259,10 +259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
259 259
260 //pq[h] = process; 260 //pq[h] = process;
261 } 261 }
262 262
263 // uncomment the following line to see the upper most asset and the priority 263 // uncomment the following line to see the upper most asset and the priority
264 //Console.WriteLine(process.ToString()); 264 //Console.WriteLine(process.ToString());
265 265
266 // Lower priority to give the next image a chance to bubble up 266 // Lower priority to give the next image a chance to bubble up
267 pq[h] -= 50000; 267 pq[h] -= 50000;
268 } 268 }
@@ -318,7 +318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
318 } 318 }
319 } 319 }
320 } 320 }
321 321
322 322
323 /// <summary> 323 /// <summary>
324 /// Adds an image to the queue and update priority 324 /// Adds an image to the queue and update priority
@@ -336,7 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
336 { 336 {
337 h = PQHandles[AssetId]; 337 h = PQHandles[AssetId];
338 pq[h] = pq[h].SetPriority(priority); 338 pq[h] = pq[h].SetPriority(priority);
339 339
340 } 340 }
341 else 341 else
342 { 342 {
@@ -354,7 +354,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
354 public void Close() 354 public void Close()
355 { 355 {
356 m_shuttingdown = true; 356 m_shuttingdown = true;
357 357
358 lock (pq) 358 lock (pq)
359 { 359 {
360 while (!pq.IsEmpty) 360 while (!pq.IsEmpty)
@@ -362,7 +362,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
362 pq.DeleteMin(); 362 pq.DeleteMin();
363 } 363 }
364 } 364 }
365 365
366 366
367 lock (PQHandles) 367 lock (PQHandles)
368 PQHandles.Clear(); 368 PQHandles.Clear();
@@ -423,7 +423,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
423 /// </summary> 423 /// </summary>
424 public UUID AssetId 424 public UUID AssetId
425 { 425 {
426 get { return m_asset_ref.FullID; } 426 get { return m_asset_ref.Metadata.FullID; }
427 } 427 }
428 428
429 /// <summary> 429 /// <summary>
@@ -544,7 +544,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
544 /// <returns>true if a packet was sent, false if not</returns> 544 /// <returns>true if a packet was sent, false if not</returns>
545 public bool SendPacket(LLClientView client) 545 public bool SendPacket(LLClientView client)
546 { 546 {
547 // If we've hit the end of the send or if the client set -1, return false. 547 // If we've hit the end of the send or if the client set -1, return false.
548 if (CurrentPacket > StopPacket || StopPacket == -1) 548 if (CurrentPacket > StopPacket || StopPacket == -1)
549 return false; 549 return false;
550 550
@@ -564,7 +564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
564 } 564 }
565 else 565 else
566 { 566 {
567 567
568 // Send first packet 568 // Send first packet
569 byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE]; 569 byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
570 try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); } 570 try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
@@ -585,7 +585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
585 // figure out if we're on the last packet, if so, use the last packet size. If not, use 1000. 585 // figure out if we're on the last packet, if so, use the last packet size. If not, use 1000.
586 // we know that the total image size is greater then 1000 if we're here 586 // we know that the total image size is greater then 1000 if we're here
587 int imagePacketSize = (CurrentPacket == (TexturePacketCount() ) ) ? LastPacketSize() : IMAGE_PACKET_SIZE; 587 int imagePacketSize = (CurrentPacket == (TexturePacketCount() ) ) ? LastPacketSize() : IMAGE_PACKET_SIZE;
588 588
589 //if (imagePacketSize > 0) 589 //if (imagePacketSize > 0)
590 // imagePacketSize = IMAGE_PACKET_SIZE; 590 // imagePacketSize = IMAGE_PACKET_SIZE;
591 //if (imagePacketSize != 1000) 591 //if (imagePacketSize != 1000)
@@ -611,7 +611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
611 try { Buffer.BlockCopy(m_asset_ref.Data, CurrentBytePosition(), imageData, 0, imagePacketSize); } 611 try { Buffer.BlockCopy(m_asset_ref.Data, CurrentBytePosition(), imageData, 0, imagePacketSize); }
612 catch (Exception e) 612 catch (Exception e)
613 { 613 {
614 Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(), 614 Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
615 imageData.Length, imagePacketSize, CurrentPacket,StopPacket,TexturePacketCount())); 615 imageData.Length, imagePacketSize, CurrentPacket,StopPacket,TexturePacketCount()));
616 Console.WriteLine(e.ToString()); 616 Console.WriteLine(e.ToString());
617 //m_log.Error("Texture data copy failed for " + m_asset_ref.FullID.ToString()); 617 //m_log.Error("Texture data copy failed for " + m_asset_ref.FullID.ToString());
@@ -622,7 +622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
622 622
623 // Send next packet to the client 623 // Send next packet to the client
624 client.SendImageNextPart((ushort)(CurrentPacket - 1), requestedUUID, imageData); 624 client.SendImageNextPart((ushort)(CurrentPacket - 1), requestedUUID, imageData);
625 625
626 ++CurrentPacket; 626 ++CurrentPacket;
627 627
628 if (atEnd) 628 if (atEnd)
@@ -630,7 +630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
630 630
631 return true; 631 return true;
632 } 632 }
633 633
634 } 634 }
635 635
636 /// <summary> 636 /// <summary>
@@ -676,7 +676,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
676 676
677 public static Prio<D> operator -(Prio<D> tp, int delta) 677 public static Prio<D> operator -(Prio<D> tp, int delta)
678 { 678 {
679 if (tp.priority - delta < 0) 679 if (tp.priority - delta < 0)
680 return new Prio<D>(tp.data, tp.priority - delta); 680 return new Prio<D>(tp.data, tp.priority - delta);
681 else 681 else
682 return new Prio<D>(tp.data, 0); 682 return new Prio<D>(tp.data, 0);