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authorJohn Hurliman2009-10-02 13:08:15 -0700
committerJohn Hurliman2009-10-02 13:08:15 -0700
commitbdc13455011c9de2877813138a49d83fc52d3142 (patch)
tree860e7015731f3e3148c158817af1b6ce4642ab88 /OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
parent* Changed the flush logic to drop packets in non-transactional streams, and t... (diff)
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* Removed even more unnecessary state variables from J2KImage
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventions
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs46
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index a484fdf..d641b6c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
45 { 45 {
46 public int Compare(J2KImage x, J2KImage y) 46 public int Compare(J2KImage x, J2KImage y)
47 { 47 {
48 return x.m_requestedPriority.CompareTo(y.m_requestedPriority); 48 return x.Priority.CompareTo(y.Priority);
49 } 49 }
50 } 50 }
51 51
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
94 94
95 // Do a linear search for this texture download 95 // Do a linear search for this texture download
96 lock (m_priorityQueue) 96 lock (m_priorityQueue)
97 m_priorityQueue.Find(delegate(J2KImage img) { return img.m_requestedUUID == newRequest.RequestedAssetID; }, out imgrequest); 97 m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
98 98
99 if (imgrequest != null) 99 if (imgrequest != null)
100 { 100 {
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
105 try 105 try
106 { 106 {
107 lock (m_priorityQueue) 107 lock (m_priorityQueue)
108 m_priorityQueue.Delete(imgrequest.m_priorityQueueHandle); 108 m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
109 } 109 }
110 catch (Exception) { } 110 catch (Exception) { }
111 } 111 }
@@ -116,29 +116,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
116 116
117 //Check the packet sequence to make sure this isn't older than 117 //Check the packet sequence to make sure this isn't older than
118 //one we've already received 118 //one we've already received
119 if (newRequest.requestSequence > imgrequest.m_lastSequence) 119 if (newRequest.requestSequence > imgrequest.LastSequence)
120 { 120 {
121 //Update the sequence number of the last RequestImage packet 121 //Update the sequence number of the last RequestImage packet
122 imgrequest.m_lastSequence = newRequest.requestSequence; 122 imgrequest.LastSequence = newRequest.requestSequence;
123 123
124 //Update the requested discard level 124 //Update the requested discard level
125 imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel; 125 imgrequest.DiscardLevel = newRequest.DiscardLevel;
126 126
127 //Update the requested packet number 127 //Update the requested packet number
128 imgrequest.m_requestedPacketNumber = newRequest.PacketNumber; 128 imgrequest.StartPacket = newRequest.PacketNumber;
129 129
130 //Update the requested priority 130 //Update the requested priority
131 imgrequest.m_requestedPriority = newRequest.Priority; 131 imgrequest.Priority = newRequest.Priority;
132 try 132 try
133 { 133 {
134 lock (m_priorityQueue) 134 lock (m_priorityQueue)
135 m_priorityQueue.Replace(imgrequest.m_priorityQueueHandle, imgrequest); 135 m_priorityQueue.Replace(imgrequest.PriorityQueueHandle, imgrequest);
136 } 136 }
137 catch (Exception) 137 catch (Exception)
138 { 138 {
139 imgrequest.m_priorityQueueHandle = null; 139 imgrequest.PriorityQueueHandle = null;
140 lock (m_priorityQueue) 140 lock (m_priorityQueue)
141 m_priorityQueue.Add(ref imgrequest.m_priorityQueueHandle, imgrequest); 141 m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
142 } 142 }
143 143
144 //Run an update 144 //Run an update
@@ -161,29 +161,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 imgrequest = new J2KImage(this); 161 imgrequest = new J2KImage(this);
162 162
163 //Assign our decoder module 163 //Assign our decoder module
164 imgrequest.m_j2kDecodeModule = m_j2kDecodeModule; 164 imgrequest.J2KDecoder = m_j2kDecodeModule;
165 165
166 //Assign our asset cache module 166 //Assign our asset cache module
167 imgrequest.m_assetCache = m_assetCache; 167 imgrequest.AssetService = m_assetCache;
168 168
169 //Assign the requested discard level 169 //Assign the requested discard level
170 imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel; 170 imgrequest.DiscardLevel = newRequest.DiscardLevel;
171 171
172 //Assign the requested packet number 172 //Assign the requested packet number
173 imgrequest.m_requestedPacketNumber = newRequest.PacketNumber; 173 imgrequest.StartPacket = newRequest.PacketNumber;
174 174
175 //Assign the requested priority 175 //Assign the requested priority
176 imgrequest.m_requestedPriority = newRequest.Priority; 176 imgrequest.Priority = newRequest.Priority;
177 177
178 //Assign the asset uuid 178 //Assign the asset uuid
179 imgrequest.m_requestedUUID = newRequest.RequestedAssetID; 179 imgrequest.TextureID = newRequest.RequestedAssetID;
180 180
181 //Assign the requested priority 181 //Assign the requested priority
182 imgrequest.m_requestedPriority = newRequest.Priority; 182 imgrequest.Priority = newRequest.Priority;
183 183
184 //Add this download to the priority queue 184 //Add this download to the priority queue
185 lock (m_priorityQueue) 185 lock (m_priorityQueue)
186 m_priorityQueue.Add(ref imgrequest.m_priorityQueueHandle, imgrequest); 186 m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
187 187
188 //Run an update 188 //Run an update
189 imgrequest.RunUpdate(); 189 imgrequest.RunUpdate();
@@ -249,12 +249,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
249 lock (m_priorityQueue) 249 lock (m_priorityQueue)
250 imagereq = m_priorityQueue.FindMax(); 250 imagereq = m_priorityQueue.FindMax();
251 251
252 if (imagereq.m_decoded == true) 252 if (imagereq.IsDecoded == true)
253 { 253 {
254 // we need to test this here now that we are dropping assets 254 // we need to test this here now that we are dropping assets
255 if (!imagereq.m_hasasset) 255 if (!imagereq.HasAsset)
256 { 256 {
257 m_log.WarnFormat("[LLIMAGE MANAGER]: Re-requesting the image asset {0}", imagereq.m_requestedUUID); 257 m_log.WarnFormat("[LLIMAGE MANAGER]: Re-requesting the image asset {0}", imagereq.TextureID);
258 imagereq.RunUpdate(); 258 imagereq.RunUpdate();
259 continue; 259 continue;
260 } 260 }
@@ -268,7 +268,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
268 try 268 try
269 { 269 {
270 lock (m_priorityQueue) 270 lock (m_priorityQueue)
271 m_priorityQueue.Delete(imagereq.m_priorityQueueHandle); 271 m_priorityQueue.Delete(imagereq.PriorityQueueHandle);
272 } 272 }
273 catch (Exception) { } 273 catch (Exception) { }
274 } 274 }