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authorJohan Berntsson2008-06-20 01:35:54 +0000
committerJohan Berntsson2008-06-20 01:35:54 +0000
commit20e403685345e0e85d2eb54557b61dddc0af885e (patch)
tree91651802445b37bb6d64a6277a2b4231b14673a6 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentMantis#1573. Thank you kindly, Mikem for a patch to our (diff)
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Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3dddbfb..3b3ec3d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
72 // } 72 // }
73 73
74 /* static variables */ 74 /* static variables */
75 public static TerrainManager TerrainManager; 75 public static TerrainManager TerrainManager = new TerrainManager(new SecondLife());
76 76
77 public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType); 77 public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
78 public static SynchronizeClientHandler SynchronizeClient = null; 78 public static SynchronizeClientHandler SynchronizeClient = null;