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authorJustin Clarke Casey2008-11-26 16:56:57 +0000
committerJustin Clarke Casey2008-11-26 16:56:57 +0000
commit7c2f8e2ee94529d317dba83fa52c6624af989270 (patch)
treefaff38839401da33b16becf396e3d1bdb87c056b /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentScriptSponsor and LSL_Api are now MarshalByRefObject (diff)
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* Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders
* Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index cff47b5..7c66599 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -664,6 +664,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
664 { 664 {
665 info = packet.Type.ToString(); 665 info = packet.Type.ToString();
666 } 666 }
667
667 Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); 668 Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
668 } 669 }
669 } 670 }
@@ -2236,6 +2237,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2236 2237
2237 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId) 2238 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId)
2238 { 2239 {
2240 //m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name);
2241
2239 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation); 2242 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
2240 // TODO: don't create new blocks if recycling an old packet 2243 // TODO: don't create new blocks if recycling an old packet
2241 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; 2244 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
@@ -2339,6 +2342,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2339 loc.Index = ib; 2342 loc.Index = ib;
2340 loc.Header.Reliable = false; 2343 loc.Header.Reliable = false;
2341 loc.Header.Zerocoded = true; 2344 loc.Header.Zerocoded = true;
2345
2342 OutPacket(loc, ThrottleOutPacketType.Task); 2346 OutPacket(loc, ThrottleOutPacketType.Task);
2343 } 2347 }
2344 2348